2D shoot-em-up with 13 multidirectional scrolling levels
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Changes from Antonio to get it to run on OSX : 1. The sprites array in sprites.h is now extern and there's another declaration in sprites.c, that fixed the sprites not loading issue. 2. I've changed the AUD_Init function in audio.c to register the osx driver, instead of oss. That's definately going to break the linux version. I guess we need a compiler directive or something ? 3. Also in AUD_Init, I now load all the music at startup, that got around the hang when the music switches.
Changes from Antonio to get it to run on OSX : 1. The sprites array in sprites.h is now extern and there's another declaration in sprites.c, that fixed the sprites not loading issue. 2. I've changed the AUD_Init function in audio.c to register the osx driver, instead of oss. That's definately going to break the linux version. I guess we need a compiler directive or something ? 3. Also in AUD_Init, I now load all the music at startup, that got around the hang when the music switches.
Changes from Antonio to get it to run on OSX : 1. The sprites array in sprites.h is now extern and there's another declaration in sprites.c, that fixed the sprites not loading issue. 2. I've changed the AUD_Init function in audio.c to register the osx driver, instead of oss. That's definately going to break the linux version. I guess we need a compiler directive or something ? 3. Also in AUD_Init, I now load all the music at startup, that got around the hang when the music switches.
Added last 2 levels, added checkpoints, added the final weapon, added all remaining bosses, fixed up lots of other minor stuff. Game is now fully playable from beginning to end. Graphics are still not yet complete, if anyone can help out please contact me.
Added last 2 levels, added checkpoints, added the final weapon, added all remaining bosses, fixed up lots of other minor stuff. Game is now fully playable from beginning to end. Graphics are still not yet complete, if anyone can help out please contact me.
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