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EVO

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Programming Languages: C++

License: BSD License

Repositories

browse code, statistics, last commit on 2007-03-31 svn co https://evol.svn.sourceforge.net/svnroot/evol evol

browse code, statistics, last commit on 2006-01-13 cvs -d:pserver:anonymous@evol.cvs.sourceforge.net:/cvsroot/evol login

cvs -z3 -d:pserver:anonymous@evol.cvs.sourceforge.net:/cvsroot/evol co -P modulename

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What's happening?

  • We are integrating PAL into EVO!

    The Physics Abstraction Layer (or PAL) will allow EVO to support several physics engines through a unified interface. The physics engines officially supported by PAL include ODE, Newton, Bullet, Tokamak, PhysX, TrueAxis, JigLib, and others. For more information, you can directly go to PAL's home page: http://www.adrianboeing.com/pal/.

    2008-01-18 20:26:42 UTC by nchaumon

  • Information you will find on this forum.

    Hello, I will use this forum to write news about the implementation of EVO. As nobody (I mean no human) has posted so far on this forum, I can send posts here that won't be drawn by other messages. I assume this situation may change, but for the moment, I will turn it to my advantage: I hope at least the first tens of posts will be the only ones on this forum. By that time, there will be...

    2007-09-14 18:16:51 UTC by nchaumon

  • EVOinspect: A tool for analyzing experiment data.

    We are currently developing a tool that shows the experiment data in a visual manner (wxWidgets), so the user will have an overview of the experiment data collected during a run (which is usually huge). Screenshots are available as well as a pre-alpha working version. You can contact me at nchaumon@kgi.edu for more information!

    2007-08-15 17:08:16 UTC by nchaumon

  • EVO will use a graphical user interface (wxWidgets)

    EVO will be user friendly thanks to a graphical user interface that will simplify tremendously the setup of an experiment, realtime interaction with it as it is running, and the offline analysis of the data.

    2007-08-06 03:30:26 UTC by nchaumon

  • EVO is going to support plugins.

    EVO is undergoing a revamping to allow plugin support. This way, a user who comes up with a new feature (such as a new genotype structure, a new environment, or a new optimization algorithm) can turn it into a plugin. This plugin is ready to be used by EVO without any modification to the base code.

    2007-04-26 03:44:40 UTC by nchaumon

  • First release of EVO available!

    Download EVO 0.1 and run experiments to evolve walking creatures! Try out different parameters in the configuratoin file and see how it influences the simulations. Also the source code gives an idea of EVO's architecture. Enjoy!

    2007-03-31 20:15:12 UTC by nchaumon

  • Followup: RE: Software release date

    Nicolas and I just put the first version of the code in the sourceforge subversion repository. Please take a look and give us comments. We're working on putting a zipfile in the download area. Best, Jeffrey.

    2007-03-31 06:46:59 UTC by jaedlund

  • EVO

    nchaumon committed revision 2 to the EVO SVN repository, changing 2 files.

    2007-03-31 06:11:31 UTC by nchaumon

  • EVO

    nchaumon committed revision 1 to the EVO SVN repository, changing 248 files.

    2007-03-31 06:00:47 UTC by nchaumon

  • Software release date

    The release of the first version of EVO (0.1) is planned on March. For any question about the software, please do not hesitate to contact me. I will be happy to give you some information about the latest developments. Regards, Nicolas Chaumont nicolas.chaumont@kgi.edu.

    2007-02-16 06:30:52 UTC by nchaumon

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