EVO is a simulation platform for co-evolving the morphology and the behavior of 3D artificial agents in a complex environment. This project directly follows the original work of Karl Sims. It puts together complex creatures, a GA & Open Dynamics Engine.
The Physics Abstraction Layer (or PAL) will allow EVO to support several physics engines through a unified interface. The physics engines officially supported by PAL include ODE, Newton, Bullet, Tokamak, PhysX, TrueAxis, JigLib, and others. For more ...
nchaumon created the Information you will find on this forum. forum thread
We are currently developing a tool that shows the experiment data in a visual manner (wxWidgets), so the user will have an overview of the experiment data collected during a run (which is usually huge). Screenshots are available as well as a pre-alpha ...
EVO will be user friendly thanks to a graphical user interface that will simplify tremendously the setup of an experiment, realtime interaction with it as it is running, and the offline analysis of the data.
EVO is undergoing a revamping to allow plugin support. This way, a user who comes up with a new feature (such as a new genotype structure, a new environment, or a new optimization algorithm) can turn it into a plugin. This plugin is ready to be used by ...
Download EVO 0.1 and run experiments to evolve walking creatures! Try out different parameters in the configuratoin file and see how it influences the simulations. Also the source code gives an idea of EVO's architecture. Enjoy!
jaedlund commented on the RE: Software release date forum thread
nchaumon committed revision 2 to the EVO SVN repository, changing 2 files
nchaumon committed revision 1 to the EVO SVN repository, changing 248 files
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