Epsilon Render Framework
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Description
This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
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License
Features
- Modular application framework, where render backends (e.g. Direct3D (9 / 10), OpenGL, OpenGL | ES, NULL) can be swapped at run-time.
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