A 3D engine written in Java aimed at students of computer science. This engine makes it very easy to visualize objects and create 3D applications.
env3d is truly a remarkable project. My first experience with env3d was as an undergraduate student in one of Jason Madar's computer science classes. env3d is very easy to get started with. Combined with the fact that env3d has a plugin for the BlueJ IDE, students can visualize 'objects' in a 3d world with just a few lines of code. While it is true programming concepts can be taught by means of assignments that involve problem solving, or creating text based games such as tic-tac-toe the reality is this approach is BORING! What better way to kill a budding computer science student's desire to learn than to require them to do mundane programming assignments. With env3d students can create 3d games! While env3d is easy to use it also has quite a few features. Allowing students to set cutom models (using standard .obj files), custom textures, set environmentvariables, etc. all without ever having to touch the down and dirty details of opengl. I would highly recommend incorporating env3d into clasroom curriculum, as it wins my full support!
env3d is truly a remarkable project. My first experience with env3d was as an undergraduate student in one of Jason Madar's computer science classes. env3d is very easy to get started with. Combined with the fact that env3d has a plugin for the BlueJ IDE, students can visualize 'objects' in a 3d world with just a few lines of code. Object oriented programming can be taught how it should be, Objects First. While it is true OOP concepts can be taught by means of assignments that involve problem solving, or creating text based games such as tic-tac-toe the reality is this approach is BORING! What better way to kill a budding computer science student's desire to learn than to require them to do mundane programming assignments. With env3d students can create 3d games! While env3d is easy to use it also has quite a few features. Allowing students to set cutom models (using standard .obj files), custom textures, set environmentvariables, etc. all without ever having to touch the down and dirty details of opengl. I would highly recommend incorporating env3d into clasroom curriculum, as it wins my full support.
nice
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