by spudder
Eclipse is a 2D game engine based upon SDL and FMOD to allow the greatest freedom across multiple platfoms. Designed to be easy to use Eclipse will take care of the mundane tasks and let you get on with the most exciting part - creating your game!
You can now download 1.0 in either source or binary form, if you are planning on building Eclipse yourself you will need to unzip the dependencies package into the Eclipse folder
- New API design - Archive access now abstracted to allow transparent switching of formats - Much improved font routines. - A new application layer to handle all initialisation, can be derived for your own apps.
- New API design - Archive access now abstracted to allow transparent switching of formats - Much improved font routines. - A new application layer to handle all initialisation, can be derived for your own apps.
- New API design - Archive access now abstracted to allow transparent switching of formats - Much improved font routines. - A new application layer to handle all initialisation, can be derived for your own apps.
After many months without update version 1.0 of the Eclipse engine source code is available from CVS. This will be made available as a download package following testing to ensure everything is working correctly. This is a major release which brings ...
This version comes courtesy of Michael Dowling who highlighted a few problems with Eclipse so this version fixes those issues and also brings a code cleanup where things wasn't quite right. Check out the changelog for full details.
spudder committed patchset 75 of module Engine to the EclipseEngine CVS repository, changing 9 files
spudder committed patchset 74 of module Engine to the EclipseEngine CVS repository, changing 2 files
spudder committed patchset 73 of module Engine to the EclipseEngine CVS repository, changing 17 files
- Library now rebuilt under MSVC as multi-threaded as used by SDL - Fixed problem with CEclipse::GetInstance - Various code/comment updates
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