Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
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Development of Dynaman has been canceled. If you'd like to take over this project or it's name, just leave a message in the forums (or mail me) and start a takeover attempt. There actually is a C# rewrite of Dynaman that supports a lot more features (i.e. Map files, Network, ..) that I may or may not release in the future.
-New versions of SDL, SDL_image and SDL_mixer (and .dlls for png/jpeg reading for SDL_image) -New file: SDL_ttf.dll -libsmpeg dll file removed
* 12/09/04 fixed "walk through walls" bug [jui-feng] fixed "bombs dont redraw" bug (#1081479) [jui-feng] added network.cpp for network support (working, but not used yet) [jui-feng] * 12/10/04 added server socket scripts to network.cpp [jui-feng] added lan gaming to menu ("Setup", new pic needed, also for lan menu) [jui-feng] NOTE: using "Setup>Host" to start a new game will open port 8731 on your computer. make sure others can't connect to it! (maybe bugs could be exploited via wan/lan) added autostart of server&autoconnect when "setup>host game" is selected [jui-feng] client/server communication working now [jui-feng] * 05/16/06 - 05/18/06 recoded everything: * variables/methods/classes use same naming conventions * optimizations (?) * walking now independant from cpu speed * no more reloading of sprites everytime they are needed * some features are not reimplemented yet * 05/18/06 print license notes on start kickit reimplemented, bombs move at constant speed (instead of x pixels per frame) config.h layout changed players now have different colours NEO and QWERTY keyboard layouts now supported in config.h Menu reacts smoother now TTF Rendering now supported (and implemented for menu), needs libsdl-ttf1.2-dev players now choose their name before a game starts, to identify them and set the number of players game ends when there is only one player left alive * 05/19/06 show results after a match (esc/Q=back to main menu, enter/return: to be implemented) enter/return in result screen now starts a new match with old names (adds winner to existing scores) players won't slide over walls any longer up to 4 players now supported, keys: i,j,k,l,space and 9,5,6,+,0 (numpad) fixed: delete all bombs when a match ends [thanks to IceBear] * 05/20/06 created .ini parsing classes some settings moved to settings.ini (from config.h), but only fullscreen/sound settings used so far fixed soundmanager bug (SDL_mixer loading fails, but we still try to play sounds) settings from ini files can now be changed and saved using dynaman ini classes setup menu now capable of changing keyboard settings (NEO currently standard setting!) all settings moved to settings.ini memleak fixed (when destroying a map object, some tiles weren't deleted but their pointers were dropped) * 05/21/06 setup menu now changes sound/fullscreen modes make fullscreen and doublebuffering work (windows only) fixed a typo, so now we actually load sounds before using them
* 12/09/04 fixed "walk through walls" bug [jui-feng] fixed "bombs dont redraw" bug (#1081479) [jui-feng] added network.cpp for network support (working, but not used yet) [jui-feng] * 12/10/04 added server socket scripts to network.cpp [jui-feng] added lan gaming to menu ("Setup", new pic needed, also for lan menu) [jui-feng] NOTE: using "Setup>Host" to start a new game will open port 8731 on your computer. make sure others can't connect to it! (maybe bugs could be exploited via wan/lan) added autostart of server&autoconnect when "setup>host game" is selected [jui-feng] client/server communication working now [jui-feng] * 05/16/06 - 05/18/06 recoded everything: * variables/methods/classes use same naming conventions * optimizations (?) * walking now independant from cpu speed * no more reloading of sprites everytime they are needed * some features are not reimplemented yet * 05/18/06 print license notes on start kickit reimplemented, bombs move at constant speed (instead of x pixels per frame) config.h layout changed players now have different colours NEO and QWERTY keyboard layouts now supported in config.h Menu reacts smoother now TTF Rendering now supported (and implemented for menu), needs libsdl-ttf1.2-dev players now choose their name before a game starts, to identify them and set the number of players game ends when there is only one player left alive * 05/19/06 show results after a match (esc/Q=back to main menu, enter/return: to be implemented) enter/return in result screen now starts a new match with old names (adds winner to existing scores) players won't slide over walls any longer up to 4 players now supported, keys: i,j,k,l,space and 9,5,6,+,0 (numpad) fixed: delete all bombs when a match ends [thanks to IceBear] * 05/20/06 created .ini parsing classes some settings moved to settings.ini (from config.h), but only fullscreen/sound settings used so far fixed soundmanager bug (SDL_mixer loading fails, but we still try to play sounds) settings from ini files can now be changed and saved using dynaman ini classes setup menu now capable of changing keyboard settings (NEO currently standard setting!) all settings moved to settings.ini memleak fixed (when destroying a map object, some tiles weren't deleted but their pointers were dropped) * 05/21/06 setup menu now changes sound/fullscreen modes make fullscreen and doublebuffering work (windows only) fixed a typo, so now we actually load sounds before using them
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