DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
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This release fixes several bugs and improves the performance of the threaded TCP system. Get it while it's hot! -Dave
- The SYNC module will no longer immediately overwrite local client-side changes with an EDC segment. - Added the cancelConnection() function to DasyneEngine - Fixed a bug in NetworkEngine where limitReceiveRate() was limiting traffic at the wrong speed - The NetworkEngine threads have reduced latency - Improved the accuracy of several of Dasyne's internal timers - Cleaned up the code for obtaining windows error messages - Fixed a bug in the SYNC module where data was being corrupted if the server's endianness was different from the client's
- The SYNC module will no longer immediately overwrite local client-side changes with an EDC segment. - Added the cancelConnection() function to DasyneEngine - Fixed a bug in NetworkEngine where limitReceiveRate() was limiting traffic at the wrong speed - The NetworkEngine threads have reduced latency - Improved the accuracy of several of Dasyne's internal timers - Cleaned up the code for obtaining windows error messages - Fixed a bug in the SYNC module where data was being corrupted if the server's endianness was different from the client's
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