by myrdos2
DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
corneliuslee created the Make errors forum thread
bcod commented on the RE: NetworkEngine ERROR forum thread
bcod created the NetworkEngine ERROR forum thread
mattwalker created the g++4.3 forum thread
myrdos2 commented on the RE: Is the development discontinued? forum thread
This release fixes several bugs and improves the performance of the threaded TCP system. Get it while it's hot! -Dave
- The SYNC module will no longer immediately overwrite local client-side changes with an EDC segment. - Added the cancelConnection() function to DasyneEngine - Fixed a bug in NetworkEngine where limitReceiveRate() was limiting traffic at the wrong ...
- The SYNC module will no longer immediately overwrite local client-side changes with an EDC segment. - Added the cancelConnection() function to DasyneEngine - Fixed a bug in NetworkEngine where limitReceiveRate() was limiting traffic at the wrong ...
myrdos2 committed revision 53 to the DyConnect SVN repository, changing 7 files
myrdos2 committed revision 52 to the DyConnect SVN repository, changing 7 files
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