A basic OpenGL 3D game engine built from the ground up to support multi-texturing, mip-mapping, face culling and more. Its simplicity is its virtue to aid in learning and to ease expansion. Currently, it runs on Windows using MFC, Linux support is coming
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I made the initial release of the source code, it is complete and any improvements or modifications are definitely welcomed. Enjoy and have fun! -Zach Hendershot
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