Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
- Shadows, lighting (dynamic, static).
- Reflections, refractions.
- All effects currently done in software (CPU). A bit slow, will require optimization in the future.
- Please see: http://www.youtube.com/watch?v=n8XPzAKuPss
Hi, I'm not have any programming skills. Please give us an compiled version. P.S. Youtube link is not working to me (limited access).