Dodge 2 is a board game for Win32.


http://dodge2002.sourceforge.net





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Release Date:

2002-04-11

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Registered:

2001-12-20

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Project Feed

  • File released: /dodge/1.0/dodgeCmd-1.0.zip

    posted 2783 days ago

  • File released: /dodge/1.0/dodge-1.0.zip

    posted 2783 days ago

  • THE END.

    Dodge 2002 has been stopped. It is now an extension to Alpha Better(http://sf.net/projects/alphabetter/). That extension rewritten in C# now available in Files.

    posted by koterpillar 2783 days ago

  • dodge 1.0 file released: dodgeCmd-1.0.zip

    posted 2784 days ago

  • dodge 1.0 file released: dodge-1.0.zip

    posted 2784 days ago

  • File released: /dodge2002/1.2.2.2/dodge2002-1.2.2.2.zip

    posted 2790 days ago

  • dodge2002 1.2.2.2 file released: dodge2002-1.2.2.2.zip

    Dodge 2002 Change Log Denotations: (>) Speed boost. (*) Bugfix. (!) Feature. (#) Change. v 1.2.2.2 (*) Link to homepage in About box now opens in new window. v 1.2.2.1 (*) Dragging speed was _WAY_ slow. v 1.2.2 (#) Dark dib color changed. (!) Dib being dragged is now really dib! (*) Fixed program freezing after changing setings. v 1.2.1 (*) Sometimes dib, dragged to menu area, hadn't cause Dodge to make a move. (!) Better dependency scheme, which is good for slow compilers. v 1.2 (#) 'Terminate game' message removed. (#) 'Click to start' image/feature removed. (!) New configuration 'Release for MS compiler' which works without Intel C++. v 1.1.0.5 (#) Code cleanup - there were some unneeded functions. v 1.1.0.4 (!) Dodge 2002 now available in three configurations. They differ in field size - it can be 3, 4 or 5. v 1.1.0.3 (*) NT graphics bug got a new solution. v 1.1.0.2 (#) Code cleanup/beautifying. v 1.1.0.1 (*) Fixed bug with 'Terminate game?' message box. (#) NT graphics bugfix haven't work, so it was removed. Working with replacement... v 1.1 (!) Almost all program now available in Russian version. (#) Move time now displayed in seconds. (#) Code cleanup. v 1.0.7.2 (#) Icon changed to favor Windows XP. v 1.0.7.1 (*) Sometimes program crashed when dib was dragged out of the window. v 1.0.7 (!) More intuitive mouse handling algorithm: now it isn't necessary to move mouse back in the window to make move. (!) Windows XP support: simply put dodge.exe.manifest in the same directory dodge.exe is. v 1.0.6.6 (#) Cleanup continued... v 1.0.6.5 (#) Some code cleanup. v 1.0.6.4 (*) Cursor was not correctly restored after invalid move. v 1.0.6.3 (*) Another bugfix for NT4 - program freezed when starting game. (#) More intuitive way to take dibs off. v 1.0.6.2 (*) Program was sometimes freezing while thinking when running on NT4 Workstation. v 1.0.6.1 (#) About page slightly changed. (*) If the booster has been turned off, the depth was one more than displayed in Settings box. v 1.0.6 (#) No more randomness. It was completely turned off. (>) Expirements with compiler options and the above allows 1 more depth. (*) Fixed HTML about page. v 1.0.5 (*) Sometimes field was not cleared after victory (syncronization problem). (*) Potential syncronization problems in Game removed. (#) Back to fresh orange look. (#) Useless 'Online help' and 'Home page' removed. (!) User can now turn off dynamic depth change. v 1.0.4 (#) Look changed. (!) Now all string messages are in resources, not in code. v 1.0.3.5 (>) victory() encapsulated in estimate(). v 1.0.3.4 (>) Now victory in position can be determined without expensive getMoves(). (*) Sometimes program was launching many theads, many of which were sleeping. v 1.0.3.3 (*) Bugfix: player was not able to move a dib off the board. v 1.0.3.2 (#) Changed some pointers to static members. Maybe it'll eliminate one bug I can't reproduce but know about. v 1.0.3.1 (>) Speed boost. v 1.0.3 (#) Static estimating function (estimate()) changed. v 1.0.2.5 (*) Bugfix: some threads were not correctly deleting. v 1.0.2.4 (>) Speed improved a bit. v 1.0.2.3 (>) Position::getMoves() and PositionList improved by removing some pointers and 'new'/'delete'. v 1.0.2.2 (>) Position::getMoves() and PositionList improved. v 1.0.2.1 (>) Position::getMoves() speed improved. v 1.0.2 (*) Bugfix: cursor didn't look as arrow when a dib was dragged off the board and cursor moved back inside. (*) Bugfix: program was hanging after few moves. (!) Added help menu items 'Online help' and 'Home page', but pages they address are both now (09.02.02) under development. v 1.0.1 (#) Field look changed. v 1.0.0.8 (>) Speed boost allows to increase minimal depth to 9. v 1.0.0.7 (!) Position sorting enabled. (>) Depth is now 8 by default. v 1.0.0.6 (>) Fixed alpha-beta bug: it simply was commented out. Great speed boost. v 1.0.0.5 (#) Changed some resources (see start picture!) (!) Computer thinking time is now displayed in status bar. v 1.0.0.4 (>) PositionList improved, but its performance is still too bad. v 1.0.0.3 (#) Minor cursor/bitmap changes. v 1.0.0.2 (#) About box slightly improved. v 1.0.0.1 (!) Change Log started. (>) Improved performance by rewriting a PositionList object.

    posted 2791 days ago

  • File released: /dodge2002/1.2.2.1/dodge2002-1.2.2.1.zip

    posted 2793 days ago

  • dodge2002 1.2.2.1 file released: dodge2002-1.2.2.1.zip

    Dodge 2002 Change Log Denotations: (>) Speed boost. (*) Bugfix. (!) Feature. (#) Change. v 1.2.2.1 (*) Dragging speed was _WAY_ slow. v 1.2.2 (#) Dark dib color changed. (!) Dib being dragged is now really dib! (*) Fixed program freezing after changing setings. v 1.2.1 (*) Sometimes dib, dragged to menu area, hadn't cause Dodge to make a move. (!) Better dependency scheme, which is good for slow compilers. v 1.2 (#) 'Terminate game' message removed. (#) 'Click to start' image/feature removed. (!) New configuration 'Release for MS compiler' which works without Intel C++. v 1.1.0.5 (#) Code cleanup - there were some unneeded functions. v 1.1.0.4 (!) Dodge 2002 now available in three configurations. They differ in field size - it can be 3, 4 or 5. v 1.1.0.3 (*) NT graphics bug got a new solution. v 1.1.0.2 (#) Code cleanup/beautifying. v 1.1.0.1 (*) Fixed bug with 'Terminate game?' message box. (#) NT graphics bugfix haven't work, so it was removed. Working with replacement... v 1.1 (!) Almost all program now available in Russian version. (#) Move time now displayed in seconds. (#) Code cleanup. v 1.0.7.2 (#) Icon changed to favor Windows XP. v 1.0.7.1 (*) Sometimes program crashed when dib was dragged out of the window. v 1.0.7 (!) More intuitive mouse handling algorithm: now it isn't necessary to move mouse back in the window to make move. (!) Windows XP support: simply put dodge.exe.manifest in the same directory dodge.exe is. v 1.0.6.6 (#) Cleanup continued... v 1.0.6.5 (#) Some code cleanup. v 1.0.6.4 (*) Cursor was not correctly restored after invalid move. v 1.0.6.3 (*) Another bugfix for NT4 - program freezed when starting game. (#) More intuitive way to take dibs off. v 1.0.6.2 (*) Program was sometimes freezing while thinking when running on NT4 Workstation. v 1.0.6.1 (#) About page slightly changed. (*) If the booster has been turned off, the depth was one more than displayed in Settings box. v 1.0.6 (#) No more randomness. It was completely turned off. (>) Expirements with compiler options and the above allows 1 more depth. (*) Fixed HTML about page. v 1.0.5 (*) Sometimes field was not cleared after victory (syncronization problem). (*) Potential syncronization problems in Game removed. (#) Back to fresh orange look. (#) Useless 'Online help' and 'Home page' removed. (!) User can now turn off dynamic depth change. v 1.0.4 (#) Look changed. (!) Now all string messages are in resources, not in code. v 1.0.3.5 (>) victory() encapsulated in estimate(). v 1.0.3.4 (>) Now victory in position can be determined without expensive getMoves(). (*) Sometimes program was launching many theads, many of which were sleeping. v 1.0.3.3 (*) Bugfix: player was not able to move a dib off the board. v 1.0.3.2 (#) Changed some pointers to static members. Maybe it'll eliminate one bug I can't reproduce but know about. v 1.0.3.1 (>) Speed boost. v 1.0.3 (#) Static estimating function (estimate()) changed. v 1.0.2.5 (*) Bugfix: some threads were not correctly deleting. v 1.0.2.4 (>) Speed improved a bit. v 1.0.2.3 (>) Position::getMoves() and PositionList improved by removing some pointers and 'new'/'delete'. v 1.0.2.2 (>) Position::getMoves() and PositionList improved. v 1.0.2.1 (>) Position::getMoves() speed improved. v 1.0.2 (*) Bugfix: cursor didn't look as arrow when a dib was dragged off the board and cursor moved back inside. (*) Bugfix: program was hanging after few moves. (!) Added help menu items 'Online help' and 'Home page', but pages they address are both now (09.02.02) under development. v 1.0.1 (#) Field look changed. v 1.0.0.8 (>) Speed boost allows to increase minimal depth to 9. v 1.0.0.7 (!) Position sorting enabled. (>) Depth is now 8 by default. v 1.0.0.6 (>) Fixed alpha-beta bug: it simply was commented out. Great speed boost. v 1.0.0.5 (#) Changed some resources (see start picture!) (!) Computer thinking time is now displayed in status bar. v 1.0.0.4 (>) PositionList improved, but its performance is still too bad. v 1.0.0.3 (#) Minor cursor/bitmap changes. v 1.0.0.2 (#) About box slightly improved. v 1.0.0.1 (!) Change Log started. (>) Improved performance by rewriting a PositionList object.

    posted 2794 days ago

  • File released: /dodge2002/1.2.1/dodge2002-1.2.1.zip

    posted 2797 days ago

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