[X] The "/freeguide-source/0.10.10/freeguide-0.10.10-1.src.rpm" file could not be found or is not available. Please select another file.

Share

More
DJRPG role playing game development kit Icon

DJRPG role playing game development kit

alpha

by cyberbot-x, sj0


An RPG development kit made in MS-DOS using Visual Basic 1.0 for DOS. It is already complex enough to create RPGs in DOS which do not require any extra runtime downloads outside of the game distribution itself.


http://djrpg.sourceforge.net





Separate each tag with a space.

Release Date:

2005-05-08

Topic:

Operating System:

License:

Translations:

Intended Audience:

Programming Language:

Registered:

2003-10-26

Ratings and Reviews

Be the first to post a text review of DJRPG role playing game development kit. Rate and review a project by clicking thumbs up or thumbs down in the right column.

Project Feed

  • Info on next release

    The next release should include a working map editor with sprite editing support(For sprite editing support, it will isolate a sprite, save it to a bitmap, then throw the editing to the OS. After the editor closes, the bitmap will be re-integrated into the editor, and the new sprites will be saved). With those things out of the way, the only things to be completed will be finalizing the JRPG Runtime engine and the more difficult task of creating a WYSIWYG script editor, which would put this project ahead of other RPG-Makers in one more area. But for now, I have finals this week. :/

    posted by sj0 1645 days ago

  • Windows port of runtime engine ported, port of tools almost

    The Windows and Linux ports of the JRPG runtime engine is complete and uploaded. Some bugs have been found by testers, but overall it's solid enough to get a feel for how the engine is supposed to work -- just keep using magic and you'll be fine. I've uploaded screenshots of the new game editor. It's already in a state where game maps can be created and edited with ease. Sprite editing functions will be integrated by giving the ability to load any sprite into your favourite editor by pressing a button, and loading the new sprite back into the tileset and saving the tileset. The next most important piece of the puzzle is going to be integrated script editing.The script is extremely easy to work with, but I intend to make it so someone with absolutely no scripting experience can make a game using this engine. The next release is going to use a completely new binary map format, because the old system was pitiful -- the information for the name and size of the map are held in one file, the camera limits are held in another, map tile data was held in another, and object data was held in a final file. Most of this data was recorded in ASCII format!!! A unified map format has so many benefits, it's sort of ridiculous. Anyway, check out the screenshots section to see the new engine and editor in action, and enjoy.

    posted by sj0 1660 days ago

  • File released: /djrpg/JRPG runtime engine Win32/qfak15.zip

    posted 1665 days ago

  • djrpg JRPG runtime engine Win32 file released: qfak15.zip

    Complete port to Win32/Linux, this binary compiled for Win32.

    posted 1665 days ago

  • Windows and Linux ports nearly complete

    It's been a while since I've posted any news, but the Win32 and Linux ports of the JRPG runtime engine are nearly complete -- Quest for a King, the sample game, works perfectly on both platforms, but the savegame feature is currently broken. After the runtime engine is running perfectly on both platforms, I'll be writing a unified multiplatform editor for the project, as well as support for importing graphics and eventually maps from other popular RPG development packages. It sounds like a tall order, but it shouldn't be difficult.

    posted by sj0 1670 days ago

  • DJRPG WIP code submitted to CVS

    The DJRPG editors and the JRPG runtime engine source code for both DOS and the in-progress code for Windows has been uploaded to CVS. Please note that these are so cutting edge that most of them don't even work yet. I'll be updating on as regular baisis as I can. the new modules are as follows: QBjrpg - The current JRPG runtime codebase. Soon to be depreciated, hopefully. Cjrpg - The codebase for a port of the JRPG runtime to Allegro, which the project will be using as soon as it's complete. DOSdjrpg - the current djrpg framework, soon to be depreciated, hopefully. WINdjrpg - the windows ports of the tools, not really working yet and very much in-progress. The final goal of this project is to create runtime engines for many OS platforms which will use data created by a unified djrpg tool, which may be ported to other OSes later, time permitting.

    posted by sj0 2048 days ago

  • Code committed

    sj0 committed patchset 2 of module DOSdjrpg to the DJRPG role playing game development kit CVS repository, changing 1099 files

    posted by sj0 2048 days ago

  • Code committed

    sj0 committed patchset 1 of module DOSdjrpg to the DJRPG role playing game development kit CVS repository, changing 1099 files

    posted by sj0 2048 days ago

  • Code committed

    sj0 committed patchset 2 of module WINdjrpg to the DJRPG role playing game development kit CVS repository, changing 18 files

    posted by sj0 2048 days ago

  • Code committed

    sj0 committed patchset 1 of module WINdjrpg to the DJRPG role playing game development kit CVS repository, changing 18 files

    posted by sj0 2048 days ago

Rate and Review

Be the first person to add a text review.

Would you recommend this project?






<

Related Projects

DJRPG role playing game development kit Actions

Thanks for your rating!

Would you also like to write a review?





Skip Review

Thanks for your review!

Get credit for your review by logging in via OpenID. Click your account provider:

No Thanks