Direct Paint Game Engine (DPGE)

prealpha

Fast flexible game engine written in C++ using SDL/ OpenGL

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Description

The engine uses extension based entities which can be re-/defined at runtime.
(e.g object->bullet->magnum bullet->laughing magnum bullet)
an entity can be used to extend other entity at run time

Direct Paint Game Engine (DPGE) Web Site

Features

  • Real-time extendable entities (implemented)
  • SDL/ OpenGL Compatibility (implemented)
  • Platform independent
  • Event-driven programming (optional) (implemented)
  • Internal messaging framework (implemented)
  • Platform independent Multithreading (partialy implemented)
  • Platform independent file system handling (partialy implemented)

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Additional Project Details

Intended Audience

Developers

Programming Language

C, C++

Registered

2013-05-04
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