Graphical roguelike developed using C# and Xna. Very early alpha version, many features are missing/incomplete/buggy.
- Large randomly generated overworld map will contain dozens of towns, ruins, caves and dungeons to explore
- 40 Races for the player to choose when creating his Adventurer
- Skill based - no character classes, the player chooses several skills at character creation
- Use based skill increases - attack a beast with a long sword can increase your Long Blades skill
- High replayability - since all of the maps are randomly generated, no two games will ever be the same
- Random item generation with 4 modifiers (plus enchantment, pre enchantment, post enchantment and material)
Be the first to post a review of Descension!