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Doomsday Engine

Code

Programming Languages: C, C++

License: GNU General Public License (GPL)

Repositories

browse code, statistics svn co https://deng.svn.sourceforge.net/svnroot/deng deng

browse code, statistics, last commit on 2009-11-14 git://deng.git.sourceforge.net/gitroot/deng/deng (read-only)

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What's happening?

  • hexen crashes after choosing character

    using latest git hexen crashes after choosing character gdb backtrace pointed at P_LoadACScripts() gdb trace http://pastebin.com/m2d17876f.

    2009-11-14 22:51:58 UTC by eunbolt

  • Comment: Hexen Not loading Map

    According to your doomsday.out file, these "hexen11.wad", "hexen22.wad" and "hexen33.wad" files are not complete valid IWADs. The official IWADs are named hexen.wad and hexdd.wad for Hexen and Hexen Deathkings respectively.

    2009-11-14 22:36:38 UTC by danij

  • Doomsday Engine

    danij pushed 1 commit(s) to refs/heads/1.9.0-beta6 in the deng Git repository of the Doomsday Engine project.

    2009-11-14 22:11:39 UTC by danij

  • Comment: HeXen: Poly object clipping

    Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire). There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another symptom of the broken wall sliding algorithm.

    2009-11-14 22:10:13 UTC by danij

  • Comment: Hexen Not loading Map

    Thank you, but doesn't work :( I use: /usr/local/bin/doomsday -game jhexen -iwad ~/wads/hexen22.wad -userdir ~/doomsday/jhex22 AND /usr/local/bin/doomsday -game jhexen -file ~/wads/hexen22.wad -iwad ~/wads/hexen22.wad -userdir ~/doomsday/jhex22 but nothing :( No, hexen22 and hexen33 (and 11) not user created: hexen11 shareware version hexen22 commercial version hexen33...

    2009-11-14 21:53:38 UTC by celtixia

  • Doomsday Engine

    danij pushed 3 commit(s) to refs/heads/1.9.0-beta6 in the deng Git repository of the Doomsday Engine project.

    2009-11-14 21:40:29 UTC by danij

  • Breaking the 64 Grid Flats Barrier

    It'd be cool, in a def file per sector number (or sector group) to enable flats and tiling of the engine in different multiples of 2. 4, 16, 32, 64, 128, 512, etc.

    2009-11-14 20:36:06 UTC by tolwyn

  • Support for aliasing of resources

    There are a few other "conventions" in use by other ports that may/could make some other wads functional with Doomsday. The article: http://www.zdoom.org/wiki/Using_ZIPs_as_WAD_replacement uses almost the same structure as Doomsday with a couple exceptions. Can Doomsday also work with this structure convention (in addition to its own) (where resource-appropriate)?.

    2009-11-14 20:31:20 UTC by tolwyn

  • Comment: Hexen Not loading Map

    You do not appear to be loading an IWAD. You must specify the path to hexen.wad using the -iwad command line option e.g: -iwad "/usr/local/hexen.wad" What are hexen22.wad and hexen11.wad are they user created maps?.

    2009-11-14 18:26:27 UTC by danij

  • Hexen Not loading Map

    Hello! Same as bug #2855572, but that closed. This version is beta 1.9.0-beta6.7. (the last one in the Sourceforge). (I tried a year ago, worked, but minor bug in game: priest green flask no effect ID: 2212502). Now i downloaded last version and compiled (cmake so new: 2.8.0 from source). Delete files: /usr/local/bin/doomsday /usr/local/lib/libdpredhead.so , wadmapconverter.so, jhexen,so...

    2009-11-14 17:45:19 UTC by celtixia

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