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DeadZone is a total rework of the popular web based space trading game BNT the new GUI incorporates Ajax technology and is totally 'skinnable' DeadZone is now in the release candidate phase and many new features have been added and are being finalised


http://deadzone.co.nr





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  • DeadZone Stable Release DeadZone021final file released: DeadZone021final.zip

    DeadZone r.19 (beta) Craig stanfield (30 June 2007) All css files and main.php updated with light/dark attributes schema.php updated to further conform to BNT standard deadzone.js updated for cooltips and slight optimization on floating page appearance method sector_planets.php altered for better cooltips planet_report_ce.php modified to remove double click here bug English.inc altered to allow bounty for ajax create_universe altered for database compatability and correct display of new user_info table Unused Templates directory removed -------------------------------------- DeadZone r.17 (beta) Craig Stanfield (27 June 2007) Index.php fixed after development version submitted -------------------------------------- DeadZone r.16 (beta) Craig Stanfield (17 June 2007) image folder structure altered additional table added (user_info) and ships table restored to BNT standard DeadZone is now backwardly compatible to BNT 0.55rc3 and can use existing BNT databases Themes, backgrounds, alliance letter and new scoring entries provided for in new table for future development leading to DeadZone Arena as a future release new Theme option added to command panel additional themes added bounce effect replaced by slideDown effect, less irritating sector_ships.php and report.php amended to allow for future alliance ship sets -------------------------------------- DeadZone r.15 (beta) Craig Stanfield (10 June 2007) deadzone.js optimized now works over 400% faster half faded page unable to click on the page fixed (related to the deadzone.js issue) whitescreen fix for bounty payments whitesceen fix for warplinks also added tooltips to this file White screen bugs in the beacon and warp edit routines fixed White screen from capturing an occupied planet fixed Capture planet previously occupied. (Php.ini issue) fixed (reported to BNT) Planet menu fails to update (php 5 issue) fixed (reported to BNT) galaxy.php modified to allow 2 maps (personal and alliance) fix in alliance.php that prevented leaving an alliance transfer while landed fixed Fed bounty cancelled after destroyed ship fixed Planet capture from defeating white screen fixed Header file reinstated (total rewrite) and Whitescreen Errors are now history fighters, torpedoes, armour points and mine deflectors shown in cargo panel -------------------------------------- DeadZone r.08 (Alpha 2) Craig Stanfield (14 April 2007) Cross browser support (IE, safari and opera now work as well as Firefox) restored a comma was missing in the deadzone.js file planets now have a population factor added ships now have a hull factor added Log in issue after land & log out. whitescreen bypass removed from files and issue fixed new ship graphics (14 ships) new planet graphics (14 planets) Screen parts refresh fixed. Logout White screen fixed Player can land click close the window and move about in the universe fixed double power bars fixed for planets Graphics for ranks shown on main and in rankings tables -------------------------------------- DeadZone r.03 (Alpha 1) Craig Stanfield (10 April 2007) any file with a link has been altered for Ajax. Javascript folder included containing Scriptaculous and deadzone.js file ships table has a new theme entry added new Galaxy.php file new warp editor file added main broken up into micro modules to allow faster execution -------------------------------------- $Id: CHANGES 64 2006-02-05 02:19:26Z themightydude $ TheMightyDude (05 February 2006) -------------------------------------- Patched function connectdb() so that it doesn't blank screen on Setup Info :) Usage connectdb(false) if error connecting display nothing. Usage connectdb() if error connecting display "Unable to connect to the database". Brian Gustin (02 February 2006) -------------------------------------- fixed bug in traderoutes where players enter number of times to repeat in text box, and got "non existent traderoute" error- had to make $engage global in the function. TheMightyDude (02 February 2006) -------------------------------------- Moved $release_version to the next line after $game_name in config.php to make it easier to find. Brian Gustin (18 January 2006) -------------------------------------- Partially fixed the html problems in firefox - it renders better now, renders completely in I.E. on a 50X traderoute Fixed - removed ability to create traderoute into Sol , and also creating traderoutes into sectors you havent seen yet Fixed gen_score when player doesnt own a planet (it was returning NULL) Added additional information in attack.php combat report to aid in future bug reporting Noted Log was written as a skirmish, though defender won and attacker dead, tentatively fixed Noted Player was killed off (dead-dead) despite having an escape pod following loss of combat when attacking Unable to repeat the situation, so no longer listed as a bug Brian Gustin (17 January 2006) -------------------------------------- Fixed xenobe_control.php ship insert to move ship_damage insert to *before* start_turns. Changed new2.php new player insert to use declared fieldnames. added ability to set some additional start up values such as escapepod etc (just placeholders) fixed new2.php to account for ship_damage column. moved the 0 in webmaster ship insertion to happen *before* start_turns (for ship_damage) (in C_U) quoted array elements in config.php (undefined constants in laguage stuff around line 193 - 197) Removed Content-Length from header.php renamed BUGLIST to KNOWN_BUGS commented out second declaration of PrintFlush function in create_universe.php (redundant, will remove if it doesnt break anything) added propset $Id: CHANGES 64 2006-02-05 02:19:26Z themightydude $ on some files, Ill eventually get em all :) L. Patrick Smallwood (15 January 2006) ---------------------------------- Assorted fixes to Create_universe and other files to improve support on mysql5 and 5.1 - Mostly moving '' calls to NULL, for strict issue Link in new member signup email incorrect, uses $game_domain which includes the same cookie setting - Fixed. (Thanks Crazybri) Updated TheMightyDude's Setup Info script Switched table type to innodb instead of MyISAM where possible Added Master Server list code Merged Gunslinger's initial Xenobe fixes (defaults to 0 xenobes this release - you must edit config and increase the amount to enable them) Fixed html compliance on index, login2 Updated headers to versions used in Advanced (to get more testing) Added Spanish translation, made it available by default L. Patrick Smallwood (14 August 2005) ---------------------------------- Realized that it had been 3 years (!) since our last release, decided to spit something up so people don't think we're dead. Moved all non-code into /docs Modified copyright notice Added adodb as part of the download Added TheMightyDude's Readmail-0.1.0 script Added TheMightyDude's Create Universe Beta script Added TheMightyDude's Schema script Added TheMightyDude's Planet Hack patch Added TheMightyDude's Setup Info script Renamed Furangee's to Xenobe's. Trademark, copyright, natch. All filenames now use underscores, not dashes. Added Register Globals fix Swapped positions of Traderoutes and Warp boxes on main. Removed gen_id stuff - unused Removed techtree - unused Repaying loans would take your money, but not repay the loan - Fixed. Realspacing more than 100 turns always brings up the engage/are you sure confirmation now - Improvement. Logs didn't work by default without updates running(?) - Fixed. Average tech level didn't include sensors and cloaks - Fixed. Ship to ship salvage didn't work - Fixed. Added rtjordan's Traderoute patch (SF#859369) - Thanks! (Fixed multiple traderoute bugs) Added rtjordan's Genesis patch (SF#836276) - Thanks! (Fixed multiple genesis bugs) Sector defense bug (deploy with no loss on ship) - Fixed. (Thanks Crazybri and General) config_local.php renamed to db_config.php. SharpBlue (16 June 2002) --------------------------------- Completely rewrote the IGB consolidator Got rid of the credits sweeper Fixed cookie bug for Mozilla David Rowlands (17 June 2002) ----------------------------- Score was not calculating due to pow() substitution. It was possible to view anyones log file. L. Patrick Smallwood (16 June 2002) --------------------------------- Make footer update ticker compatible with Mozilla. Thanks to Merlyn! Sourceforge bug #542401: Team co-ordinator now displays properly, not the 1st member of the alliance. Sourceforge bug #553666: Add average tech level to report, as well as players ship icon. Sourceforge bug #503776: Add return to supply depot link to port2.php Add seconds until update ticker to footer. Thanks to indiana_x! Fixes to the configurability of port/port2 costs, and added report of what level you upgraded to on port2. Sourceforge bug #563231: Global defines that were missing in combat. SharpBlue (16 June 2002) --------------------------------- Optimized the database schema Fix for sf bug #569513 - wrong CSS colors in header.php Fix for sf bug #565711 - e-mails, char/ship names are now case-insensitive Fix for sf bug #565691 - prod % could be entered as equations Bug #553332 for warp links won't fix (god I love those) SharpBlue (15 June 2002) --------------------------------- Optimized the planets scheduler module. Added time to run to the scheduler SharpBlue (14 June 2002) --------------------------------- Implemented loans in the IGB. Cleaned up CSS for IGB. Optimized the IGB scheduler module. Torr (13 June 2002) --------------------------------- Correct display of traderoutes on the "main" page. Added some foundation work for Sector defense traderoutes in main.php. Added enum type 'D' to the traderoutes table, more foundation work. Added enum trade_defs ('A','T') to the ships tabls, more foundation works. Removed new enum from ships table due to it breaking creating players. Will have to modify new2.php in order to get that enum type added. L. Patrick Smallwood (10 June 2002) --------------------------------- mypw wrap-around - thanks dave! *please check extensively - especially the IGB* Quick addition to ranking.php - Adds efficiency rate for each player. Quick fix to planet-report-CE.php. Used faulty code from another file I fixed. :) Sourceforge bug #566757 Fader link path should be based on gamepath. Thanks MightyDude: http://forums.blacknova.net/viewtopic.php?topic=800&forum=1&11 Torr (10 JUNE 2002) --------------------------------- Added corp setting to planetary report system [feature request #542620] Added corp setting to planetary production report Added code to remove cheatting by setting more than 100% to planet production using the planetary production report Added some more checking to make sure production values are not set to a negative value Added player name to the alliance planet report [feature requesta #542620] L. Patrick Smallwood (8 June 2002) --------------------------------- Sourceforge bug #566411: Simple fix to main.php Sourceforge bug #500446 and more: news forward/back links fixed, footer text no longer hard-coded. Put game version on settings.php, as it was a FAQ. (http://forums.blacknova.net/viewtopic.php?topic=789&forum=2&1) L. Patrick Smallwood (7 June 2002) --------------------------------- Sourceforge bug #552750 - Combat Stats, show accurate energy used. Sourceforge bug #552750 - Fix l_commodities in scanning planet. Sourceforge bug #552193 - Fix for mailto.php - actually get a select from the dropdown. Yay. Sourceforge bug #558626 - Fix for login.php - actually get a select from the dropdown. Yay. Sourceforge bug #565233 - Fix turn usage in planet, and attack Sourceforge bug #542401 - Fix logging for illegal values in traderoutes. Sourceforge bug #497388 - Add alliance planets as option for traderoutes. Torr (7 June 2002) --------------------------------- Added simple fix to allow corp traderoutes Added more extensive planetary report system Added time stamping to messages Added change to database to allow for corp traderoutes (enum dest/source type) Added field to messages table to allow for timestamping of messages Added support for time stamping to mailto2.php and readmial.php L. Patrick Smallwood (21 May 2002) --------------------------------- Cleanup of the fader styles, names, etc. Added the first revision of the news fader for main. L. Patrick Smallwood (19 May 2002) --------------------------------- Made the known space map a config.php option. L. Patrick Smallwood (9 May 2002) --------------------------------- Additional cleanup of port's bound checking, faster, better, and more compact. Huge cleanup, touching lots of files, be careful of breakage: Removes *all* windows newlines from code. Huge revamp of port.php and port2.php, adding dropdowns, multiple-level upgrades, click-to-max, and onchange additions. License change to GPL L. Patrick Smallwood (1 May 2002) --------------------------------- Really fixed the create universe script, and also made it html compliant in all output, along with schema, header, and footer. L. Patrick Smallwood (1 May 2002) --------------------------------- HUGE cleanup and redesign of create universe. Fixed "no more than 500 goods ports ever" bug, thanks to heath@foomafia.com. Ron Harwood & David Rowlands (1 May 2002) ----------------------------------------- Added known galaxy map Put in bug fixes and patches submitted by Dominioon L. Patrick Smallwood (29 April 2002) --------------------------------- Added schema file with details on changes required to add lssd. These changes may not be correct, and should be examined closely. I beleive them to be functional however. Added device "Last ship seen in sector" device. Purchase at special port. Accessible in device menu. Automatically adds functionality to both scan types. Automatically ignores your presence in sectors when reporting. Beginning cost: 1 mil. Future functionality: add timestamp/aging so it is only visible for three days. Minor fixes for HTML glitches in main.php to correct the results of "Fighters in sector". Version 0.36 Released 29 April 2002 ----------------------------------- David Rowlands (29 April 2002) ------------------------------ Documentation updates. Traderoutes now dispay planets in sector order. David Rowlands (26 April 2002) ------------------------------ Added who's online display based on code and suggestions from dragonmageus, loskutak and the mightydude. David Rowlands (25 April 2002) ------------------------------ Added Timeraiders patch to allow teams to deploy beacons etc. Added lladnar's patch to gather credits from planets. David Rowlands (14 April 2002) ------------------------------ Score now includes IGB balances including loans The "You have not completed your last move" bug should now be fixed Added code from Ron to stop people putting HTML etc in messages (bugs 542541 and 543386) Bounty system will no longer pay out on Federation bounties You now get towed from sectors if your average tech level is greater than max hull size Added code to limit credits on a planet without a base to a configurable amount. Fixed starvation log message - was logging fractional people (bug 536132) Fixed incorrect message on bounties (bug 542401) David Rowlands (25 March 2002) --------------- Space plague not logging percentage lost correctly. Decreased the chance of the apocalypse events occuring. Added code to give people the option to run without cron. Improved the efficiency of some scheduler tasks. Fixed infinite loop bug when renaming teams. Fixed mail compliance problem (was only sending \n when it should be \r\n) Ron Harwood ( 12 March 2002) -- Oh my god! He touched some code! :-) -------------- Added onscreen message on how to retrieve lost password David Rowlands ( 6 March 2002) -------------- Fixed corporate planet exploit. Version 0.3.5 Released (5 March 2002) ---------------------- Richard Gowen (14 Febuary 2002) ------------------------------- Furangee can attack sector defenses Furangee can attack players on planets Nospoon (8 February 2002) ------------------------- Merged Wanders new create universe script Fixed number of torps firing to be 10% Ships on planets now fire the correct amount of torps Fixed exploits in teams Genesis device can destroy planets again Nospoon (24 January 2002) ------------------------- Added bounty System Added multi run traderoutes Added planetary apocalypse Update FAQ Version 0.3.1 released (5 January 2002) ------------- SharpBlue (4 January 2002) --------------------------- Finished language selection code Finished internationalization of all files Got rid of the old .php3 extension, to .php Added a log entry when player captures a planet Nospoon (2 January 2002) --------------------------- Revised FAQ and newplayer guide, added it to CVS. Fixed exploit allowing players to retrieve other players defences SharpBlue (30 December 2001) --------------------------- Finished the french translation. Updated the new player code to give new players the number of turns elapsed from the beginning of the game, capped at $max_turns. Nospoon (16 December 2001) --------------------------- Added code to drain energy from owners and corporate planets to support fighters. Fixed bug that stopped players reverting corporate planets back to personal planets. Nospoon (15 December 2001) ------------------------------- Sector fighters will degrade if there is no planet (owned or corproate) to support the fighters. SharpBlue (09 December 2001) ------------------------------- Modified rankings generation to select only ships that aren't destroyed. Speeds it up by over 50% on big games. SharpBlue (06 December 2001) ------------------------------- Log viewer admin module added. SharpBlue (04 December 2001) ------------------------------- New log services. The logs are now kept in the database instead of in a file. Each event has a define in the global_funcs file, with an attached text string in the language files. The log.php file parses the log data and outputs an intelligible string. Also played with DHTML for the log interface. Works fine in IE, NS6 and Mozilla. DHTML is simply disabled for browsers that don't support it, outputting a simple table instead. Added a field to the ships table so that users can explicitely disable DHTML if they don't like it. SharpBlue (03 December 2001) ------------------------------- Fixed the broken screen resolution cookie code. Fonts for the main interface are now dynamically selected, depending on the screen resolution. Hopefully this will make the main interface better for those with a resolution above 800x600. X resolution is stored in a cookie called screenres. SharpBlue (02 December 2001) ------------------------------- Modified ports so you can buy more than 999,999 mine deflectors in a single shot. Fixed the IGB so that it displays right in Netscape 4 SharpBlue (01 December 2001) ------------------------------- Anti-cheat measures: - Setting not to allow credit transfers to/from corporate planets - Setting to allow for a minimum player worth for capturing planets - IP ban module in the admin script Addition of a new scheduler to the game. This makes the use of the sysupdate.php3 file obsolete, as well as genrank.php3 and gen_news.php. Settings can now be set in real-time, and the actual system update interval does not affect any longer the game speed. SharpBlue (30 November 2001) ------------------------------- Anti-cheat measures: - Timestamp on transfers to control the frequency of IGB transfers Invitation into an alliance log "blank name" bug fixed Trade routes now link the source port Fixed sector_id not sorting in planet_report.php3 Various language fixes SharpBlue (29 November 2001) ------------------------------- Completely new IGB system Anti-cheat measures : - Percent of worth limit on IGB transfers - Min turns allowed for IGB transfers Version 0.3.0 released (17 November 2001) ------------------------------- SharpBlue (13 November 2001) ------------------------------- Sector ownership code now completely merged in. Players or teams can now own sectors and define their laws. Added an option in config.php3 to set a minimum number of required bases in a sector before a player can claim ownership Planet to planet traderoutes are also now implemented, along with various bug fixes to the traderoute code. Nospoon (13 November 2001) ------------------------------- When leaving alliances, sector defences of the player will fight against sector defences of the old alliance in the same sector. When leaving an alliance, any players other than the owner on the planet will be ejected from the planet. Option to toggle corporate or personal planet is only shown when you are a member of an alliance. Nospoon (09 November 2001) ------------------------------- Sector defences re-written. Players now get a warning about hostile sector defences before entering the sector. You can now use cloaking device to attempt to sneak past sector defences. Owners of sector defences can retrieve deployed sector defences. Multiple sector defences (multiple owners in the same alliance) allowed in each sector. Players can attack hostile sector defences once in a sector. Can now make unlimited warp links TO a sector, but not from. Richard Gowen (30 October 2001) ------------------------------- Added computer controlled players as a race named Furangee. . furangee_control.php allows for admin control of computer players . furangee_funcs.php controls how the computer players function in the game . sysupdate.php3 updated to make the computer players take thier turns Fant0m (29 October 2001 13:26) ---------------------------- Added : . Displays of alliance name for Planets, Ships, mines and fighters . Displays of alliance description in alliance menu . Added the feature for alliance's leaders to edit tem's name and description SharpBlue (26 October 2001) ---------------------------- Score is now generated when a player logs out SharpBlue (24 October 2001) ---------------------------- Completely new traderoutes system. Sharpblue, cYz, Richard Gowen, Dave Rowlands (October 23 2001 ) --------------------------------------------------------------- Multiple planets per sector support added. 'ALL' check boxes added to planet transfer screen. Sector editor added to Admin module. nospoon (7 October 2001) ------------------------ Schema change: Made dev_minedeflectors in ships a bigint(20) gyruss (5 October 2001) --------------------------- Login cookie now uses an implicit domain/path to support finicky browsers & cookie managers. Make sure you update config_local.php3 to specify your correct domain & path. nospoon (1 October 2001) ------------------------ Emergency warp devices now degrade in reliability depending on hull size. Ships with a hull size below a certain level won't be attacked by sector defences (mines and fighters). Traderoutes won't engage between sectors containing hostile sector defences. gyruss (19 September 2001) --------------------------- Merged username & password cookies into one userpass cookie. Will soon clean up the other cookies. BNT should only have one cookie overall. nospoon (16 September 2001) --------------------------- Added code for reporting on sector defences. Also fixed the existing code for bases on planets. Now, the tech level of the planet defences are based on the ships tech level plus a value in the config file, if a base is present. nospoon (12 September 2001) --------------------------- Merged in the in game messaging system by Blindcoder. Fixed problem with planet_owner being set to null as default. nospoon (11 September 2001) --------------------------- Fixed bug #460170 - duplicate links could be created in create_universe.php3 #460084 - schema created with null values in key fields Added ability to deploy mines and sector fighters (no support for sector fighters attacking yet). nospoon (07 September 2001) --------------------------- Fixed Bug in installscript which caused it to fail running the install program. Changed team scoring algorithm to the same method of the individual player score, so the team score is no longer the sum of the individual players scores, it is now the square root of the net worth of all team members. nospoon (06 September 2001) -------------------------- Fixed Bug #443677 - Database connection failure in ibank.php3 #428322 - Unable to transfer planetary $ from IGB nospoon (05 September 2001) --------------------------- Fixed bug #405750,458278 - Scores not updating or showing zero scores. File ranking.php3 being overwritten by output from genrank.php3 due to bug in install program #433079 - Request for password protection on genrank.php3 to stop malicous users frequently calling this resource intensive process nospoon (04 September 2001) --------------------------- Fixed bug #458278 - File open error when scanning unowned planet nospoon (03 September 2001) --------------------------- Fixed bug #445681 - couldn't deposit or withdraw all funds from IGB #448733 - incorrect parameter passed to gen_score in planet3.php3 #433078 - longe rang scan incorrectly displaying turns left ratt (11 July 01) ------------------ The ridiculous traderoute bug reared it's ugly head again... Should _NOW_ be fixed (No really!) Fairly 'major' change is to Ship speed ... currently, with an engine level of 15, travel to anywhere in a normal sized universe took 1 turn... making engine size fairly pointless. The new calculation method now makes real space trips take a bit longer until engine sizes start getting up in the very high 20's and beyond. This means that short real space distance trade ports and/or warp linked tradeports just because WAY more valuable, as it should be. With the soon-to-be introduced mines, it will make mining valuable port combo's an important tactic. An alternate way to handle this would have been to increase the way distance is calculated (to the 4th power instead of the 2nd) ... still not sure which way would be better. Any comments on this? Changed "Trade Route" to "Realspace Trading" on the main menu, so people don't get confused. ratt (09 July 01) ------------------ Refixed the Traderoute bug. Boy, was that a nasty one to track down. It _SHOULD_ be working now - users should no longer be able to carrying 2x cargo capacity. Current plan is to finish off the combat code for the portions that are done right now. Then to look into adding mines/fighter clouds, which will lead back to the combat code expansion and balancing. I don't want to try to balance the combat code any more than it already is until the mines are in place, they will add quite a bit of effect to the entire combat system. Look for a much more complex combat system soon, however, that will require users to actually balance out what type of position they wish to take (Offensive/devensive/sneaky/subversive). First move on this will be a modification to EWD's - currently they make ship to ship combat non-existant. Current thinking right now is to give them a chance of firing a certain % of the time during each phase of combat. This will make hanging around less attractive than logging out on a planet. With the new corporate planet options, it will be worth while to concentrate your corporations ships on a single planet and defend it. ratt (08 July 01) ------------------ Fixed a bug in corporate planets that killed the original owner of a planet, even if the original owner wasn't on that planet. Comitted current planetary combat code to SF. This patch is rather large, and includes 3 new files: 1. CHANGES file - will help in tracking what's changed from patch to patch by the developers. 2. corp.php ... this is for corporate planets. It's very simple right now, but will be expanded in the future to include more options. 3. combat.php3 - this is the revised combat code. It is NOT finished, but it works (and shares a lot of code) with the old combat system. However, the big chang is the ability to have more than one ship on a planet, and those ships to defend the planet in concert. I further plan to modularize the combat code within combat.php3 to actually handle ALL combat in the game. Once properly modularized, it will allow the ability to leave fighter clouds in sectors and will include provisioning for mines. If you encounter any bugs in the new combat system, please let me know ASAP. Preferably how to duplicate the bug. I think I stamped out most of them. I am aware that cosmetically, the combat system can be improved, and that's on my list of things to do. As before, if you have not created the field planet_corp in your BN database, you need to. Rebanging the universe will do this for you, but I realize for some people, that is not an option. Just duplicate the field planet_owner into planet_corp and you should be ok. If you were currently using the new corporate code, all your players should go to thier planets and toggle the corporate switch at least once to fix a potential bug in the previous code. New captured planets should not exhibit any more problems. ratt (06 July 01) ------------------ Fixed a bug in traderoute.php3 that allowed you to have double the amount of cargo that your holds could handle. Fixed a bug in the corporate planet scheme that allowed the original owner unfettered access to a planet after it was captured if it was set to corporate when it was captured. Fixed a bug in combat.php3 that would result in negative fighters being left after a planetary attack, even if you only lost 1 fighters and had a ton of fighters left.

    posted 817 days ago

  • File released: /DeadZone Stable Release/DeadZone021final/DeadZone021final.zip

    posted 817 days ago

  • updated Final release

    A new final release has been added, some users where unable to unzip the last version, this release is an uncompressed zip.

    posted by deadzone_ghost 817 days ago

  • Final Release

    Today sees the final release of DeadZone published, fixes to the css files are included and the alliance ship sets feature is now fully fuctioning. This version also contains a compatibility fix that prevented the game running on some servers and has many fixes to improve performance. We hope you get as much out of this project as we do please feel free to join the deadzone community forum at http://deadzone.co.nr Also remember donations will be gratefully received, a lot of time & effort has been put into ensuring this game is compatible to as many servers as possible and as the solo developer of this project i receive no regular income.

    posted by deadzone_ghost 832 days ago

  • Final beta release (0.20b)

    The whitescreen of death issue has been fixed, deadZone0.20b will run on more servers than ever before. This release contains no new features but fixes several compatibility issues. This also will be the final beta release and has only one issue which doesn't affect gameplay at all (players still cant change ship sets)

    posted by deadzone_ghost 857 days ago

  • DeadZone Beta DeadZone0.20b file released: deadzone0.20b.zip

    DeadZone r.20 (beta) Craig Stanfield (07/07/07) Added .htaccess file (named trouble.htaccess) for server compatibility header2.php amended to remove double entries (compatibility issue) -------------------------------------- DeadZone r.19 (beta) Craig stanfield (30 June 2007) All css files and main.php updated with light/dark attributes schema.php updated to further conform to BNT standard deadzone.js updated for cooltips and slight optimization on floating page appearance method sector_planets.php altered for better cooltips planet_report_ce.php modified to remove double click here bug English.inc altered to allow bounty for ajax create_universe altered for database compatability and correct display of new user_info table Unused Templates directory removed -------------------------------------- DeadZone r.17 (beta) Craig Stanfield (27 June 2007) Index.php fixed after development version submitted -------------------------------------- DeadZone r.16 (beta) Craig Stanfield (17 June 2007) image folder structure altered additional table added (user_info) and ships table restored to BNT standard DeadZone is now backwardly compatible to BNT 0.55rc3 and can use existing BNT databases Themes, backgrounds, alliance letter and new scoring entries provided for in new table for future development leading to DeadZone Arena as a future release new Theme option added to command panel additional themes added bounce effect replaced by slideDown effect, less irritating sector_ships.php and report.php amended to allow for future alliance ship sets -------------------------------------- DeadZone r.15 (beta) Craig Stanfield (10 June 2007) deadzone.js optimized now works over 400% faster half faded page unable to click on the page fixed (related to the deadzone.js issue) whitescreen fix for bounty payments whitesceen fix for warplinks also added tooltips to this file White screen bugs in the beacon and warp edit routines fixed White screen from capturing an occupied planet fixed Capture planet previously occupied. (Php.ini issue) fixed (reported to BNT) Planet menu fails to update (php 5 issue) fixed (reported to BNT) galaxy.php modified to allow 2 maps (personal and alliance) fix in alliance.php that prevented leaving an alliance transfer while landed fixed Fed bounty cancelled after destroyed ship fixed Planet capture from defeating white screen fixed Header file reinstated (total rewrite) and Whitescreen Errors are now history fighters, torpedoes, armour points and mine deflectors shown in cargo panel -------------------------------------- DeadZone r.08 (Alpha 2) Craig Stanfield (14 April 2007) Cross browser support (IE, safari and opera now work as well as Firefox) restored a comma was missing in the deadzone.js file planets now have a population factor added ships now have a hull factor added Log in issue after land & log out. whitescreen bypass removed from files and issue fixed new ship graphics (14 ships) new planet graphics (14 planets) Screen parts refresh fixed. Logout White screen fixed Player can land click close the window and move about in the universe fixed double power bars fixed for planets Graphics for ranks shown on main and in rankings tables -------------------------------------- DeadZone r.03 (Alpha 1) Craig Stanfield (10 April 2007) any file with a link has been altered for Ajax. Javascript folder included containing Scriptaculous and deadzone.js file ships table has a new theme entry added new Galaxy.php file new warp editor file added main broken up into micro modules to allow faster execution --------------------------------------

    posted 857 days ago

  • File released: /DeadZone Beta/DeadZone0.20b/deadzone0.20b.zip

    posted 857 days ago

  • DeadZone Beta DeadZone0.17b file released: DeadZone0.17b.zip

    posted 866 days ago

  • File released: /DeadZone Beta/DeadZone0.17b/DeadZone0.17b.zip

    posted 866 days ago

  • DeadZone Beta deadzone 0.16b file released: DeadZone0.16b.zip

    DeadZone r.16 (beta) Craig Stanfield (17 June 2007) image folder structure altered additional table added (user_info) and ships table restored to BNT standard DeadZone is now backwardly compatible to BNT 0.55rc3 and can use existing BNT databases Themes, backgrounds, alliance letter and new scoring entries provided for in new table for future development leading to DeadZone Arena as a future release new Theme option added to command panel additional themes added bounce effect replaced by slideDown effect, less irritating sector_ships.php and report.php amended to allow for future alliance ship sets -------------------------------------- DeadZone r.15 (beta) Craig Stanfield (10 June 2007) deadzone.js optimized now works over 400% faster half faded page unable to click on the page fixed (related to the deadzone.js issue) whitescreen fix for bounty payments whitesceen fix for warplinks also added tooltips to this file White screen bugs in the beacon and warp edit routines fixed White screen from capturing an occupied planet fixed Capture planet previously occupied. (Php.ini issue) fixed (reported to BNT) Planet menu fails to update (php 5 issue) fixed (reported to BNT) galaxy.php modified to allow 2 maps (personal and alliance) fix in alliance.php that prevented leaving an alliance transfer while landed fixed Fed bounty cancelled after destroyed ship fixed Planet capture from defeating white screen fixed Header file reinstated (total rewrite) and Whitescreen Errors are now history fighters, torpedoes, armour points and mine deflectors shown in cargo panel -------------------------------------- DeadZone r.08 (Alpha 2) Craig Stanfield (14 April 2007) Cross browser support (IE, safari and opera now work as well as Firefox) restored a comma was missing in the deadzone.js file planets now have a population factor added ships now have a hull factor added Log in issue after land & log out. whitescreen bypass removed from files and issue fixed new ship graphics (14 ships) new planet graphics (14 planets) Screen parts refresh fixed. Logout White screen fixed Player can land click close the window and move about in the universe fixed double power bars fixed for planets Graphics for ranks shown on main and in rankings tables -------------------------------------- DeadZone r.03 (Alpha 1) Craig Stanfield (10 April 2007) any file with a link has been altered for Ajax. Javascript folder included containing Scriptaculous and deadzone.js file ships table has a new theme entry added new Galaxy.php file new warp editor file added main broken up into micro modules to allow faster execution --------------------------------------

    posted 877 days ago

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