D5.2 is a web-based game in which players explore an infinite procedurally generated world. They can claim sections of the map and build on them. Design is very open-architecture to allow new terrain generators and game rules to be easily added.
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2006.03.28 - Added 'recenter-threshold' for roomview, which can be set as an applet parameter (pass ?recenter-threshold=0.3, for instance, to game.php). If not explicitly set, RoomView#autoRecenterThreshold will be true, and threshold will be 0.35 if the view panel is above a certain area, 0 otherwise. - Some bug fixes to RoomView. - Reorganized game.php a little bit, $mpserver_addr and $cheats_enabled are now in site.conf.php 2006.03.26 - Fixed bug which caused room to be marked as not changed if the 'OK' or 'Apply' button was clicked in the room info editing window multiple times. - Added a 'furniture' dir under images, and a hooka. 2006.03.20 - Several changes to make the D5.2 client more compatible with D5.5 data - fixed bug in RoomView that would incorrectly center and draw the room if it was smaller than the view area.
2006.03.20 - Several changes to make the D5.2 client more compatible with D5.5 data - fixed bug in RoomView that would incorrectly center and draw the room if it was smaller than the view area. 2006.01.12 - small change in default roomgenerator gradient - Fixed: dataeditor.php gave bad links after file deletion - Worlddesigner now shows 'territories' on maps (what rooms have been claimed (black) and are owned (red) - <param />s are now indented 2 spaces - small changes to FileDB and DBEntry.php
2006.01.12 - small change in default roomgenerator gradient - Fixed: dataeditor.php gave bad links after file deletion - Worlddesigner now shows 'territories' on maps (what rooms have been claimed (black) and are owned (red) - <param />s are now indented 2 spaces - small changes to FileDB and DBEntry.php
2005.12.21 - Added cycle-tiles on-collide action. param "cells" has the form #x,y,z #x,y,z ; #x,y,z #x,y,z #x,y,z ; ... where ";" separates parallel cycles - changed the way warp positions are determined - if 'default-positions' property is set for the user, these are used for his default warp positions - otherwise, $warp_positions specified in users.conf.php is used (this is like the default default) - this could be used by an admin to 'sandbox' certain users - game.php adds 0_0#8.5,8.5 of every world that ths user owns to his default warp positions to get the final set of warp positions that is then given as an applet parameter 2005.12.19 - Fixed: d5_2/roomgen.php no longer appends '.xml' to tilepal ref - polished up dungeon1 tilepal a bit 2005.12.16 - Can now insert new static sprites from D5Applet - insert key
2005.12.19 - Fixed: d5_2/roomgen.php no longer appends '.xml' to tilepal ref - polished up dungeon1 tilepal a bit 2005.12.16 - Can now insert new static sprites from D5Applet - insert key brings up a SpriteInsertionWindow for the pointed-at cell. - requestFocusInWindow used instead of requestFocus so as not to steal focus from other windows
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