A game engine written in the D programming language
An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
- Simple, powerful, transparent keyboard and joystick binding
- Shader support
- Simple scene-graph API
- Systems to support multi-pass rendering (in progress)
- Real-time planar reflections (in progress)
- Basic ellipsoid-based collision detection/response (in progress)
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