Real-time collision detection library for physical simulations in virtual environments. Includes support for self colliding objects as needed for simulation of textiles and clothes.
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* fix installation paths (e.g. install docs to <prefix>/share/doc/ instead of <prefix>/) * include the bunny.ply file that is used by the testapp * fix a typo in the convenience header dcollide.h * compile with gcc 4.3
D-Collide is an easy to use platform independent collision detection library implemented in C++. Our first release 0.1.0 beta is now available. This release includes support for rigid collision detection and initial support for collision detection of deformable objects. The basic work is mainly done. Source release for Linux, OS X and Windows: http://downloads.sourceforge.net/d-collide/d-collide-0.1.0-beta.tar.gz Windows Binary Installer: http://downloads.sourceforge.net/d-collide/d-collide-0.1.0-beta.exe
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