"CrashPoint - The experiment failed" is a mix of the "Worms" game and realtime-action (like Quake), but in 2D. So it is a little bit like "Liero". The game is written in Delphi and for Win32 platforms.
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CrashPoint Changelog: Version 0.3.3.62 ---------------- -Bug-Fix: Unpluged controler doesn't influence the controles anymore -Bug-Fix: Players don't hang at the border of a vertical tunnel anymore -Bug-Fix: The Musicengine playsthe sound from all splitscreens -Improved figure handling -Improved collision detection: -Bounding Boxes -Divided the terrain in collision regions -"Vector Collision System" -Improved weapon collision detection -> More excact -Rewrote Map Format -Zipped XML File -Random Maps are displayed as a preview -Bitmap Maps can be scaled -Bitmap Maps are anti aliased when thay are scaled -Added support for multiple music files -Added new music -Added a new character -Added a map editor -Added support for multiple weapons -Added weapons: -2 Machine Guns -Rocket Launcher -Standart Weapon -Dynamite (experimental) -Added new gravestones -Bug: Boxes sometimes just explode! -Bug: Projectiles somtimes disapear -The game system requirements are lower! Version 0.3.2.30 ---------------- -Added Splitscreen Support -Added Joystick Support -Added Adjustable Controler Support -Removed some Bugs -Added new Ini-File Option -Bug: Alphablending is not Working Version 0.3.1.19 ---------------- -First public release
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