Cpsed is a Linux OpenGL 3d scene editor. The GUI is built with QT library. It allows you to position, rotate and scale each of your 3d models (3DS AutoDesk and DFF RenderWare) saving the x,y,z coords in a CSV ascii file. A camera is provided.
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- Cpsed window has a nice toolbar with pretty icons. - It is possible to choose the insert point of the models when just loaded instead of the default position (0,0,0), to ease the model's positioning into the scene when it becomes bigger and bigger. - Undo/Redo ability. - Camera position is saved with the scene and restored when the scene is loaded. - Cpsed now allows to set a default camera viewpoint. - When a model is deleted its name and id appear in the status bar. - Ability to change the model's loading path before saving the scene. - The name of the current scene appears in the window title bar.
Changelog: - Increased camera zoom factor when using mouse wheel. - Camera can now be moved with mouse to ease the positioning of models into the scene. - Fixed a bug on inserting the models after deleting one or some of them. - Bug fixed when two or more same models are into the scene: when deleting one model while an equal one is still into the scene, the textures also were wrongly deleted.
DFF RenderWare support added. Added light in the scene. Use of std::string for better handling of strings in TextureLoader class. Fixed a small bug on setting the scale when loading the scene. Fixed a bug in the handling of the vector array who contains the coordinates. Targa images compressed with the RLE algorithm are now supported.
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