Construction: The Game is based on a popular Tribes 2(R) mod called \'Construction Mod\'. In this game, you construct your own buildings with various pieces, Beam, Walkway, Wall, Etc. It is using the Torque Game Engine.
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--format-- [["head number" "script update"-"engine update"]] <"Methode of working"> ---------- [[Head 0-0]] <N/A> +Updated to latest head. [[Head1 0-1]] <TUT> -Used tut to add jetting. -Added energy bar to hud. -Changed the collors of some hud items. [[Head1 1-1]] <FAST> -Added Pack1 item as a test pack for custom use. -Imporved inventory code to handle packs. -Included custom models. -Put in temporary Dfunctions.dso to handle deploy scripts. -Ported over deploy script from previous torque version. -Added drop weapon + drop pack buttons. -Added use pack + change pack settings buttons. -Moved around the buttons setting back to t2 like standart. -Included new shapes in deploy script. -Added packrain function to imitate inv-station. -Modified deploy code to use dynamic scaling. -Added grow+shrink buttons. -Added limited construction tool functionality to rifle. -Added change weapon mode button. -Included rifle+ammo to packrain function. [[Head1 2-2]] <TUT> -Added new light system to the engine. -Included some light effects for packrain packs. [[HEAD1 3-2]] <IMP> [Most] -Made the jetpack optional. (%player.setJetType(type) and %player.getJetType(type)) -Added hover mode to jet pack. //[Plut] Yield, Bitch [[HEAD1 4-2]] <IMP> -Greatly improved (fuxored) the particle emitters. -Turned first map into a display case. -Added a button for jetpack type switching. [[HEAD2 4-2]] +updated to latest head. [[HEAD2 4-3]] -Modified maps. !game is now officially play worthy. [[HEAD2 5-3]] -Added music. [[HEAD2 5-4]] -Changed MAster Server to C:TG's official. -Changed GUI layout a bit. -Added options to Network tab for server prefs. -Changed MainMenuGUI BG. -Changed "Welcome to C:TG %player"
--format-- [["head number" "script update"-"engine update"]] <"Methode of working"> ---------- [[Head 0-0]] <N/A> +Updated to latest head. [[Head1 0-1]] <TUT> -Used tut to add jetting. -Added energy bar to hud. -Changed the collors of some hud items. [[Head1 1-1]] <FAST> -Added Pack1 item as a test pack for custom use. -Imporved inventory code to handle packs. -Included custom models. -Put in temporary Dfunctions.dso to handle deploy scripts. -Ported over deploy script from previous torque version. -Added drop weapon + drop pack buttons. -Added use pack + change pack settings buttons. -Moved around the buttons setting back to t2 like standart. -Included new shapes in deploy script. -Added packrain function to imitate inv-station. -Modified deploy code to use dynamic scaling. -Added grow+shrink buttons. -Added limited construction tool functionality to rifle. -Added change weapon mode button. -Included rifle+ammo to packrain function. [[Head1 2-2]] <TUT> -Added new light system to the engine. -Included some light effects for packrain packs. [[HEAD1 3-2]] <IMP> [Most] -Made the jetpack optional. (%player.setJetType(type) and %player.getJetType(type)) -Added hover mode to jet pack. //[Plut] Yield, Bitch [[HEAD1 4-2]] <IMP> -Greatly improved (fuxored) the particle emitters. -Turned first map into a display case. -Added a button for jetpack type switching. [[HEAD2 4-2]] +updated to latest head. [[HEAD2 4-3]] -Modified maps. !game is now officially play worthy. [[HEAD2 5-3]] -Added music. [[HEAD2 5-4]] -Changed MAster Server to C:TG's official. -Changed GUI layout a bit. -Added options to Network tab for server prefs. -Changed MainMenuGUI BG. -Changed "Welcome to C:TG %player"
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