CloneKeen is an open-source clone of ID's classic DOS game Commander Keen. CloneKeen runs under many platforms including Linux & win32. There are some improvements over the original such as 2-player support. Original game data files are required.
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<b>Progress of Beta 8.3 <i>[Unreleased]</i></b> Keen will no longer walk out exit while pogo is out A Linux port is now working!!! Implemented "Press F10 for Fullscreen" Re-did GOD cheat to G+O+D, and no longer requires -cheat Tweaked desired fps from 120 to 112 Fixed -showfps function from always reading 000 Implemented screen zooming using scale2x Fixed crash when changing episode, fullscreen, or zoom under options menu. Fixed walking sound still playing if LEFT or RIGHT is pushed while FIRE is held down KNOWN UNSQUASHED BUGS/THINGS TO DO User options should be saved in a config file Start game in fs=0,dbl=0. In options, set fs=1,dbl=1, then dbl=0, then dbl=1. Screen gets fucked up. It'd be nice if you couldn't die by touching the mangling machine after it starts exploding. <b>Beta 8.2</b> Incremental update--more to come monsters can now fall off bottom of screen in ep1 fixed die sequence when keen falls off bottom of screen in ep3 remapped the following cheat codes: changed god mode to toggleable via F1 changed noclip & revive to TAB changed All Items to C+T+SPACE decreased PJUMP_PREPARE_ANIM_TIME from 15 to 11 (speeds up jump animation) fixed "Quit to DOS or Title" box not appearing due to deprecated LOCALE #defines tweaky on the player friction/inertia constants and some fixes to the pogo physics fixed "OOB" crash after showing end sequence in ep1 fixed the height that tank robots fire from fixed ice cannon inertia problem included tileattr.exe in binary archive
<b>Progress of Beta 8.3 <i>[Unreleased]</i></b> Keen will no longer walk out exit while pogo is out A Linux port is now working!!! Implemented "Press F10 for Fullscreen" Re-did GOD cheat to G+O+D, and no longer requires -cheat Tweaked desired fps from 120 to 112 Fixed -showfps function from always reading 000 Implemented screen zooming using scale2x Fixed crash when changing episode, fullscreen, or zoom under options menu. Fixed walking sound still playing if LEFT or RIGHT is pushed while FIRE is held down KNOWN UNSQUASHED BUGS/THINGS TO DO User options should be saved in a config file Start game in fs=0,dbl=0. In options, set fs=1,dbl=1, then dbl=0, then dbl=1. Screen gets fucked up. It'd be nice if you couldn't die by touching the mangling machine after it starts exploding. <b>Beta 8.2</b> Incremental update--more to come monsters can now fall off bottom of screen in ep1 fixed die sequence when keen falls off bottom of screen in ep3 remapped the following cheat codes: changed god mode to toggleable via F1 changed noclip & revive to TAB changed All Items to C+T+SPACE decreased PJUMP_PREPARE_ANIM_TIME from 15 to 11 (speeds up jump animation) fixed "Quit to DOS or Title" box not appearing due to deprecated LOCALE #defines tweaky on the player friction/inertia constants and some fixes to the pogo physics fixed "OOB" crash after showing end sequence in ep1 fixed the height that tank robots fire from fixed ice cannon inertia problem included tileattr.exe in binary archive
8.2 Incremental update--more to come monsters can now fall off bottom of screen in ep1 fixed die sequence when keen falls off bottom of screen in ep3 remapped the following cheat codes: changed god mode to toggleable via F1 changed noclip & revive to TAB changed All Items to C+T+SPACE decreased PJUMP_PREPARE_ANIM_TIME from 15 to 11 (speeds up jump animation) fixed "Quit to DOS or Title" box not appearing due to deprecated LOCALE #defines tweaky on the player friction/inertia constants and some fixes to the pogo physics fixed "OOB" crash after showing end sequence in ep1 fixed the height that tank robots fire from fixed ice cannon inertia problem included tileattr.exe in binary archive TOFIX: OOB at end of ep2 end seq, fails to return to title screen jumping still doesn't have that nice "floaty" feeling of the real
8.2 Incremental update--more to come monsters can now fall off bottom of screen in ep1 fixed die sequence when keen falls off bottom of screen in ep3 remapped the following cheat codes: changed god mode to toggleable via F1 changed noclip & revive to TAB changed All Items to C+T+SPACE decreased PJUMP_PREPARE_ANIM_TIME from 15 to 11 (speeds up jump animation) fixed "Quit to DOS or Title" box not appearing due to deprecated LOCALE #defines tweaky on the player friction/inertia constants and some fixes to the pogo physics fixed "OOB" crash after showing end sequence in ep1 fixed the height that tank robots fire from fixed ice cannon inertia problem included tileattr.exe in binary archive TOFIX: OOB at end of ep2 end seq, fails to return to title screen jumping still doesn't have that nice "floaty" feeling of the real
First public release. Enjoy! This 8.1 release is a patch to the original which had a bug introduced during the release process which prevented the status box from popping up, due to a messed up keyboard map. Also includes a fix to the priority flag of the blue pillars at the beginning of level 1, ep1.
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