User Ratings

★★★★★
★★★★
★★★
★★
1
0
0
0
0
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5

Rate This Project
Login To Rate This Project

User Reviews

  • Hours and hours of intense labor, exploring custom engine from the ground floor up (from scratch, see references) this program evolved into a 3d-"Wave-Form" simulator. Some of my notes will be provided along with my ideas and references from the plethora of tutorials on the internet today. It explored relatively new ground being written in managed .NET code, which appears to be a huge bridge being built by the directX community at large. I have stopped putting in so much time into this program and I hope it can be used at least as demonstration of the concepts being used today to design programs for DirectX, without sacrificing the know-how that is key to innovation.