An arcade game played in kind of (humor), post-apocalyptic world. You are the only one that can slay a band of five that now rule the world. You must move in a small town, facing enemies in combat to reach the truth.
Be the first to post a text review of Cheese Boys. Rate and review a project by clicking thumbs up or thumbs down in the right column.
* Change the handle of the character step time: removed the addDistanceWalked methods (pixel based). Now is used the new _updateStepTime (time based). This fix an ugly effect on very slow characters. * Stealth mode. Also added some new vector's features to the Vector2 class. * Healt level now influence the general character speed. More damages lead to a slower movement. * Added dependency from the KezMenu Python Library, instead of releasing this with the game itself. * Added dependency from the KTextSurfaceWriter Python Library, instead of releasing this with the game itself. * Now the CTRL key stop the time passing. Always. You can so seek and hunt an enemy. * SHIFT key handle stealth, and X key block the hunt and the movement during attack. * Fixed the Z (retreat) action. * Characters can't see throught all the physical sprites that also block the path. * Raindrop now can end inside the game screen. * Pathfinding! * Some memoize tuning, to speed up a little the FPS of the game.
* Change the handle of the character step time: removed the addDistanceWalked methods (pixel based). Now is used the new _updateStepTime (time based). This fix an ugly effect on very slow characters. * Stealth mode. Also added some new vector's features to the Vector2 class. * Healt level now influence the general character speed. More damages lead to a slower movement. * Added dependency from the KezMenu Python Library, instead of releasing this with the game itself. * Added dependency from the KTextSurfaceWriter Python Library, instead of releasing this with the game itself. * Now the CTRL key stop the time passing. Always. You can so seek and hunt an enemy. * SHIFT key handle stealth, and X key block the hunt and the movement during attack. * Fixed the Z (retreat) action. * Characters can't see throught all the physical sprites that also block the path. * Raindrop now can end inside the game screen. * Pathfinding! * Some memoize tuning, to speed up a little the FPS of the game.
* Change the handle of the character step time: removed the addDistanceWalked methods (pixel based). Now is used the new _updateStepTime (time based). This fix an ugly effect on very slow characters. * Stealth mode. Also added some new vector's features to the Vector2 class. * Healt level now influence the general character speed. More damages lead to a slower movement. * Added dependency from the KezMenu Python Library, instead of releasing this with the game itself. * Added dependency from the KTextSurfaceWriter Python Library, instead of releasing this with the game itself. * Now the CTRL key stop the time passing. Always. You can so seek and hunt an enemy. * SHIFT key handle stealth, and X key block the hunt and the movement during attack. * Fixed the Z (retreat) action. * Characters can't see throught all the physical sprites that also block the path. * Raindrop now can end inside the game screen. * Pathfinding! * Some memoize tuning, to speed up a little the FPS of the game.
The 0.2.0 version of Cheese Boys is available for download! This new version add no game elements but only new features like the stealth mode for the player (a real rogue-like game!) and the pathfinding feature. This results in a more strong enemies!
* Added the PySetup script for simplify the py2exe releases (thanks to PyMike from pygame community to release this). * BUG - fixed the long-life bug "character-bouncing-position" after killing an enemy. This also fix a bug that breaks presentations with a cblocals.game_speed too high. * Pressing F1 now switch from window/fullscreen mode. * REFACTORING, TODO - replaced the term "dimension" with "size". * Added main menu with use of EzMenu (thanks to PyMike for releasing that). In facts, I released my own version (KezMenu) but the major part of the work is still Mike's ideas! * Added the "check for update" feature. * Added the new indipendent module ktextsurfacewriter, to generally display a text over a PyGame surface. * REFACTORING - renamed the _loadEmptySprite GameSprite's method to generateEmptySprite. * (!!!) Enhanced the .cbp format, allowing relative time (.cbp version 2.0.0). Also rewrited the funny intro to use this new feature (and have better timing). * (!!!) Migration to pygame 1.8. No real feature migration, but fixed the LevelExit transparency know problem. * TODO - Whitespaces in .cbp files are handled in a smarter way (better regexp for .cbp file format). * (!!!) Added the darkness and lightrange effects.
* Added the PySetup script for simplify the py2exe releases (thanks to PyMike from pygame community to release this). * BUG - fixed the long-life bug "character-bouncing-position" after killing an enemy. This also fix a bug that breaks presentations with a cblocals.game_speed too high. * Pressing F1 now switch from window/fullscreen mode. * REFACTORING, TODO - replaced the term "dimension" with "size". * Added main menu with use of EzMenu (thanks to PyMike for releasing that). In facts, I released my own version (KezMenu) but the major part of the work is still Mike's ideas! * Added the "check for update" feature. * Added the new indipendent module ktextsurfacewriter, to generally display a text over a PyGame surface. * REFACTORING - renamed the _loadEmptySprite GameSprite's method to generateEmptySprite. * (!!!) Enhanced the .cbp format, allowing relative time (.cbp version 2.0.0). Also rewrited the funny intro to use this new feature (and have better timing). * (!!!) Migration to pygame 1.8. No real feature migration, but fixed the LevelExit transparency know problem. * TODO - Whitespaces in .cbp files are handled in a smarter way (better regexp for .cbp file format). * (!!!) Added the darkness and lightrange effects.
* Added the PySetup script for simplify the py2exe releases (thanks to PyMike from pygame community to release this). * BUG - fixed the long-life bug "character-bouncing-position" after killing an enemy. This also fix a bug that breaks presentations with a cblocals.game_speed too high. * Pressing F1 now switch from window/fullscreen mode. * REFACTORING, TODO - replaced the term "dimension" with "size". * Added main menu with use of EzMenu (thanks to PyMike for releasing that). In facts, I released my own version (KezMenu) but the major part of the work is still Mike's ideas! * Added the "check for update" feature. * Added the new indipendent module ktextsurfacewriter, to generally display a text over a PyGame surface. * REFACTORING - renamed the _loadEmptySprite GameSprite's method to generateEmptySprite. * (!!!) Enhanced the .cbp format, allowing relative time (.cbp version 2.0.0). Also rewrited the funny intro to use this new feature (and have better timing). * (!!!) Migration to pygame 1.8. No real feature migration, but fixed the LevelExit transparency know problem. * TODO - Whitespaces in .cbp files are handled in a smarter way (better regexp for .cbp file format). * (!!!) Added the darkness and lightrange effects.
Be the first person to add a text review.
Copyright © 2009 Geeknet, Inc. All rights reserved. Terms of Use
Thanks for your rating!
Would you also like to write a review?