by toxite
Games and resources for game developers. Currently: a stable cross-platform Asteroids clone, Nickel (a .ini file library), glbmp (a portable glaux replacement bitmap loader), some board games (including Othello) with AI, and other misc. utilities.
Nickel is a library for hierarchical maps and .ini files. It's useful for reading, manipulating, and writing arbitrary application configuration data, among other things. Nickel is designed to be fast, robust and portable. And of course, it's open ...
See http://www.chaoslizard.org/devel/bohr/wiki/Docs/Ni/ChangeLog
Nickel is a library for hierarchical maps and .ini files. It's useful for reading, manipulating, and writing arbitrary application configuration data, among other things. Nickel is designed to be fast, robust and portable. And of course, it's open ...
Initial release.
Added byte-swapping code for big-endian machines (glbmp will now work on Macs!). Thanks to Micah Tomblin for testing this for me.
Added byte-swapping code for big-endian machines (glbmp will now work on Macs!). Thanks to Micah Tomblin for testing this for me.
This release of my portable OpenGL/GLUT Asteroids clone sees the addition of sound in the vacuum of space! You should probably download and play it. See http://chaoslizard.sf.net/asteroid/ for more information.
- added sound, proving that yes, there IS sound in the vacuum of space - added 'mute' menu option (hit m) - if compiling, define NO_SOUND to disable audio support at compile time - if compiling with audio support, depends on SDL and SDL_mixer ...
- added sound, proving that yes, there IS sound in the vacuum of space - added 'mute' menu option (hit m) - if compiling, define NO_SOUND to disable audio support at compile time - if compiling with audio support, depends on SDL and SDL_mixer ...
Anonymous created the Welcome to glbmp forum thread
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