This project aims to provide a tool to render maps just as the original games of various Command and Conquer games such as Red Alert 2, Yuri's Revenge, and later Tiberian Sun would. For now, Red Alert 2 and Yuri's Revenge maps are rendered quite well.
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Several bugfixes, added vsproj file for GUI. Lighting bugs fixed.
v0.94.3b - Moved Art.ini data straight into Rules.ini data. All ini data now shared. - Added support for AlphaImages. - Fixed tilling errors due to unspecified tag "Medians". - Fixed crashes on unfindable objects when drawing - Improved YR/RA2 map detection - Added CSF reading support (not yet used)
Bugfixes as per mevitar at nospampoczta.onet.pl's email - I've fixed the first issue of additional start locations when using tiled mod. - The map map_has_houses.yrm had a problem drawing the image for unit "SPETZ". I'm not sure whether this unit actually exists, I couldn't find it in my INI files, but chances are it exists for you in your mod and the program doesn't load it correctly yet. I need to improve the file locating algorithm a little, as at the moment ecachelocal*.mix and expand*.mix files are read in incorrect orders. - About crashing on unfindable objects: I've modified the program to continue functioning as regular even when images can't be found. They will just not be drawn. - Your map map_no_houses.yrm crashed the program because it loaded rules.ini instead of rulesmd.ini. I've improved checks, but for .map files they may still be a little off. I'll probably improve these later, but for now your maps are rendered correctly.
- Fixed tiling issue where non-existing tilesets overrides clear tiles. - Fixed issue where floating bridges are positioned incorrectly.
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