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Casino Sim simulates forms of gambling and entertainment at popular casinos, from card tables and slot machines to magic shows and bars. Features include an interactive menu, currency and statistics system, AI players, a loan shark, and cheat codes.


http://casinosim.sourceforge.net





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Release Date:

2009-04-02

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Registered:

2009-04-01

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Project Feed

  • File released: /casinosim/1.0/casinosim_1.0_src.zip

    posted 280 days ago

  • File released: /casinosim/1.0/casinosim_1.0_binary_win32.zip

    posted 280 days ago

  • casinosim 1.0 file released: casinosim_1.0_src.zip

    ================================================================================ Casino Sim v1.0 Version History by Linus Gibson Created 12/14/2000 http://linusonline.blogspot.com Last updated 04/01/2009 ================================================================================ Version 1.0 final: - Beta-testing is now officially over. No bugs were reported from my beta- testers, so I guess the sim is good to go! - Went through all the code and made sure everything is neat and tidy, meeting the term project guidelines before compiling this bad boy. Version 0.99 beta: - King's Boxing is now fully functional! Scenarios are the same each time though, except for the last match. And please forgive me if some of my boxing lingo isn't accurate as I'm not much of a boxing guy :-) - Made the following updates to the poker table. 1 - hands that are displayed are more descriptive (so instead of just getting "you have a PAIR" it'll say "you have a PAIR of SIXES", etc.) for the hands that need them (high card, pair, 3 of a kind and 4 of a kind), 2 - implemented better hand comparisons so now if the user gets the same hand as the dealer and if the user's hand has a higher face value than the dealer, the user wins, and vice versa (e.g. user having a pair of sixes will beat the dealer's pair of fives, etc), and if the user has the exact hand as the dealer, the user pushes like in blackjack, 3 - scraped pot determination and instead implemented reverse betting system (so now every player plays against the house and not each other) where the user puts the desired amount in each of five spots (like in let it ride, but five spots not three), and each time the user gets a card, the user may remove up to one bet spots until after the last card is dealt and no less than one bet spot remains and 4 - enhanced code in general so the output is more organized and user-friendly. - Increased the probability of Merlin asking the user to try and answer one of his riddles (just to mix it up a bit). - One last note: the sim is now in official beta-testing!! Thanks to my beta- testers for stressing the sim before its final release. Version 0.96 beta: - Merlin's Magic is now fully functional! I decided to have Merlin ask a random riddle for the user to answer sometimes rather then have him do a trivia quiz (doesn't really suit a magician to ask math questions). - Updated war table so that 3 cards are discarded for each player during a war and also user is allowed to increase bet amount during a war. - Updated five card slot to display output like the other two slot machines. - Updated welcome message to display at the top of the screen instead of at the bottom after restarting the sim (the prompt is still at the bottom, oh well). Version 0.93 beta: - Russian Acrobatic Show is now fully functional! - Made a number of updates to the blackjack table. 1 - implemented 21-assist to prevent the user from getting the option to hit in the event of receiving blackjack or twenty-one, 2 - enabled pushing so in the event of a tie with the dealer, players (including user) neither win nor lose their bet, 3 - post-ace issue is now fixed (math computations are now 'smart' computations...woohoo!), 4 - receiving blackjack now pays 2:1 instead of 1:1 and 5 - enhanced code in general so the output is more organized and user-friendly. Version 0.90 beta: - Bar and raffle drawing are now fully functional, have fun! - Added pot determination for poker table, depending on how many total players there are. - Fixed poker table keeping user in the game after folding (now loses bet amount only to the point of folding). Version 0.87 beta: - Added templates for the rest of the options (bar, raffle drawing, and the 3 entertainment shows). You can go to them but they don't do anything yet. - Updated slot machines to return the user back to the slots area instead of the main menu in case the user wants to try another machine before moving on. Version 0.85 beta: - Nickel Master 9000 and King's Revenge are now fully functional! - Updated slot machines so user's credits are subtracted from the total amount before it determines the user's winnings, if any (i.e. the user does not get the appropriate jackpot plus the credits back, just the jackpot like in real casinos). - Fixed Poker table displaying player results on only one line (it now prints in tabulated format again). - Removed redundant info from bet prompts and final prompts for each gambling station (i.e. doesn't display how much user currently has, that info is already relayed at the prompt before the bet prompt and at the prompt after winning/losing the game) and made initial game table prompts a bit more presentable also. Version 0.75 beta: - Five Card Slot! is now fully functional! - Gave each general user prompt a minor facelift (got rid of redundant info) and also gave the entire program a general maintenance overhaul just to keep its code clean and tidy. Version 0.70 beta: - Roulette table now fully functional, and all bet variations are accounted for! You can only place one bet at a time though (sorry people). - Updated craps table so the user is always the shooter (i.e. no one is ever at the table). Probably won't have time to write the necessary code for player AI rolling the dice, shooter queues and bet variations (I need my sleep after all). Version 0.60 beta: - Poker table is now fully functional (to a certain extent, see the readme file for a list of its current limitations). Try it out! - Updated documentation (this file and the readme) regarding my partner leaving the project due to private reasons. Life moves on I guess, so thanks Vinh for the ideas you contributed to the project and as for the time you did put in, I will list your efforts in the credits section (it's the least I can do)! Version 0.50 beta: - BlackJack table is now fully functional (more or less)! Actually, it is up and running, doing everything that it's supposed to (according to the rules of casino blackjack). It's just that the math algorithm is not super smart. For instance, if a player gets some initial combination of an ace and another card besides a face card, then if the sum is less than 16, that player will take a hit every time. Then if the player gets a card that puts them over 21, the player will forget to bump that ace down to a 1. Hopefully before the final release there will be ample time to address both of these issues (making each player take a chance sometimes if they reach 16 and to remember that they have that ace to recalculate the sum). This will also prevent the user from losing and instead recalculate the sum if the user has that other ace. - Fixed the player randomization for each card-based game table. Initially, the game tables just added the user and the dealer to the total players if the user wanted to play. This caused some problems with later randomizations going over the limit of 4 players max. This is now corrected by resetting this total back to the original value when the user leaves that table. Version 0.40 beta: - Implemented algorithms for shuffling a deck of playing cards and dealing the cards that each card-based gambling station requires. - War table is now fully functional - try it out and see what you think! - Added player randomization. Now when the user goes to a gambling station, the number of people currently playing will change (minimum is zero, max is four). Still need to add this to the craps table and slot machines, which'll be done later if time permits. Also scaled the randomization factor so that it won't change every time the user goes to the station for those who go back and forth between the same table all the friggin' time to get the number of other people as desired (because in life it's not that easy anyway, you have to wait for a while). At least at this casino though, you will always find an empty seat :-) - Updated each slot machine to be unique instead of sharing one set of general subroutines. This was done because these slot machines are quite different from one another and it'll just make things easier to code. This will also allow for more slot machines based on each of these three types (in case someone is on one of them at the time you want to play on it) just like how there can be more than one type of game table (there will probably be two of each game table and three of each type of slot machine). Version 0.30 beta: - Implemented loan system. Now user can take out a loan up to the amount initially brought to the casino at any gambling station (when user has below the minimum bet). This must be paid off before leaving, plus 6% interest, and only one loan can be taken out. If user tries to exit without paying it off, the loan shark will give a warning to pay it off before coming back to the exit the next time, or else. He will continue to kick the user back into the casino until either enough has been won back to pay off the debts, or user is flat broke. If the latter is true, then the sim is over with the user trying to work it off by washing dishes (hehe). - Each gambling station now has a minimum bet and checks user's financial status on the fly and displays the appropriate messages, prompting for appropriate actions. - Replaced Clown Show with King's Boxing (doesn't do jack right now). Two shows are enough, and a little more variety to the entertainment section did seem appropriate. - Nothing else to mention except for a minor update to the driver to display version info at the end of the simulation and pausing so users can see the legal info before returning to the OS. Besides that, the program is now rock solid and brimming with extras, so those other gambling stations will start being implemented (finally)! Stay tuned... Version 0.25 beta: - Statistics system is now a lot more detailed. Keeps track of how many times user played at each station and prints out more appropriate messages based on winnings, losings and times played at each station. - Added two, count 'em, two more cheats!! As promised, the first one allows the user to reinitialize amount originally brought to the casino. This cheat can also be used in conjunction with the maximum wealth cheat. The other one purges any outstanding debts (if a big loan was taken out) so the user can leave the casino without having to pay back those loan sharks and avoid being sentenced with a life of a busboy or janitor in order to pay off that loan :-) See the readme file for hints on what these could be! Version 0.24 beta: - Implemented a new HUD for the main menu. User's current balance and any outstanding debts are now visible at the top of the main menu at all times. - Updated utility functions so that when the input buffer limit is reached it will skip to the next line (the error messages aren't horribly cascaded now). - Added a cheat code! This one gives the user a million bucks when first prompted for how much to bring :-) Just type in...oops, almost forgot...it's a cheat code (you'll have to figure it out on your own)! Check the readme file for hints on what it could be. A couple more cheats will probably be added that will allow the user to restore the initial amount back to its original status and perhaps wipe any outstanding debts later on. Version 0.22 beta: - Revamped the entire prompt verification scheme and ported it to one error- checking module. This saves a lot of writing (and makes the program almost 50 percent smaller!) and is also a lot more efficient now (e.g. checks for all cases, accepts 'yes' or 'y', etc. at the yes/no prompts, user can now put in an entire sentence at the yes/no prompts and the error message won't repeat itself for every character, and other changes). - Added three slot machines. They work on a limited basis like the other games with the exception to craps (this is the only fully functional game table so far). Obviously, these will be updated (and the other game tables) with full functionality very soon. Btw, feeling kinda bad about getting rid of 5-card draw from the simulation, one of the slot machines will be based on that game to compensate for this loss. This should make up to anyone expecting that game to be in the final release :-) - The other major thing to mention is that the post-return compensators are no longer necessary, due to a new verification process (the post-return is now stored in the input buffer until the end of the program instead of being flushed at various points during the program execution). This also reduced the size of the program in general. Version 0.18 beta: - Program is now 100% monkey-proof (for the main part of the program and the craps module, the others are easily modifiable). What this means is that no matter what the user types in, the program won't go crazy and the appropriate message will be displayed (except the y/n prompts in that if more than one character is entered, it'll display the error message for every character in the stream. Maybe if there's time something better can be implemented). - Made a plan to replace 5-card draw with slot machines. Poker is already planned in the simulation and one derivative of that game is enough, so some- thing else that every casino has will take its place...slot machines! Three of these babies will probably be implemented, just for fun. - Added prompts for entering and leaving the casino. Version 0.17 beta: - Money is now displayed in currency format (e.g. $500.00 instead of $500). - Adjusted the amount user can bring to the casino, now between $100.00 to $50,000.00 (there will be some low-high rollers classification hopefully). - Alpha-character error-detection now implemented for initial prompt and main menu. Post-return compensators were necessary to purge return characters trapped in the input buffers. More will probably be needed as more algorithms are implemented to error-detect other parts of the program. Version 0.15 beta: - Craps table now fully functional!! Currently there's only one mode where the user is the shooter, but hopefully this will be updated so that like in real casinos the user can bet on other shooters too. Also, there is only one mode of betting (1 to 1). If time permits multiple betting modes will be added. - Revised statistics system a bit (a little more descriptive now). Version 0.12 beta: - Game tables now play for as long as the user wants to keep betting instead of just one time! User can enter any bet amount at the table, which also keeps a record of user's winnings and losings at that table. - Implemented simple statistics system that displays profits vs. debts for each table at the end of the simulation. This will become more detailed eventually (e.g. how many times user played at each table, etc). - Screen display is refreshed when simulation is restarted. Kinda lazy (i.e. just a bunch of returns before restarting it). Hopefully this will be upgraded so that the new display is at the top of the screen instead of the bottom, but this will do nicely for now. Version 0.09 beta: - Added framework for game table algorithms, including shuffling, dealing, sorting, dice rolling and ball rolling (for roulette wheel) algorithms. Currently, the algorithms just print out a dummy message for the appropriate function so that the algorithms can be updated with the real code later. Version 0.08 beta: - Game tables now accessible via main menu. - Updated game tables so that each table displays rules (dummy message for now) and prompts if user wants to play. Tables can now access user's bet amount and updates its value accordingly (currently user loses set amount each time and table deducts accordingly). User is returned to main menu when done playing (user can only play one time for now) or wants to play at a different table. - Cleaned up menus for grammar, content and item placement. Version 0.05 beta: - Added initial print menu (displays welcome message and error checks numeric amount brought to casino; doesn't check for alpha characters yet). - Added main menu system (11 options + exit option; doesn't check for alpha characters yet).

    posted 280 days ago

  • casinosim 1.0 file released: casinosim_1.0_binary_win32.zip

    ================================================================================ Casino Sim v1.0 Version History by Linus Gibson Created 12/14/2000 http://linusonline.blogspot.com Last updated 04/01/2009 ================================================================================ Version 1.0 final: - Beta-testing is now officially over. No bugs were reported from my beta- testers, so I guess the sim is good to go! - Went through all the code and made sure everything is neat and tidy, meeting the term project guidelines before compiling this bad boy. Version 0.99 beta: - King's Boxing is now fully functional! Scenarios are the same each time though, except for the last match. And please forgive me if some of my boxing lingo isn't accurate as I'm not much of a boxing guy :-) - Made the following updates to the poker table. 1 - hands that are displayed are more descriptive (so instead of just getting "you have a PAIR" it'll say "you have a PAIR of SIXES", etc.) for the hands that need them (high card, pair, 3 of a kind and 4 of a kind), 2 - implemented better hand comparisons so now if the user gets the same hand as the dealer and if the user's hand has a higher face value than the dealer, the user wins, and vice versa (e.g. user having a pair of sixes will beat the dealer's pair of fives, etc), and if the user has the exact hand as the dealer, the user pushes like in blackjack, 3 - scraped pot determination and instead implemented reverse betting system (so now every player plays against the house and not each other) where the user puts the desired amount in each of five spots (like in let it ride, but five spots not three), and each time the user gets a card, the user may remove up to one bet spots until after the last card is dealt and no less than one bet spot remains and 4 - enhanced code in general so the output is more organized and user-friendly. - Increased the probability of Merlin asking the user to try and answer one of his riddles (just to mix it up a bit). - One last note: the sim is now in official beta-testing!! Thanks to my beta- testers for stressing the sim before its final release. Version 0.96 beta: - Merlin's Magic is now fully functional! I decided to have Merlin ask a random riddle for the user to answer sometimes rather then have him do a trivia quiz (doesn't really suit a magician to ask math questions). - Updated war table so that 3 cards are discarded for each player during a war and also user is allowed to increase bet amount during a war. - Updated five card slot to display output like the other two slot machines. - Updated welcome message to display at the top of the screen instead of at the bottom after restarting the sim (the prompt is still at the bottom, oh well). Version 0.93 beta: - Russian Acrobatic Show is now fully functional! - Made a number of updates to the blackjack table. 1 - implemented 21-assist to prevent the user from getting the option to hit in the event of receiving blackjack or twenty-one, 2 - enabled pushing so in the event of a tie with the dealer, players (including user) neither win nor lose their bet, 3 - post-ace issue is now fixed (math computations are now 'smart' computations...woohoo!), 4 - receiving blackjack now pays 2:1 instead of 1:1 and 5 - enhanced code in general so the output is more organized and user-friendly. Version 0.90 beta: - Bar and raffle drawing are now fully functional, have fun! - Added pot determination for poker table, depending on how many total players there are. - Fixed poker table keeping user in the game after folding (now loses bet amount only to the point of folding). Version 0.87 beta: - Added templates for the rest of the options (bar, raffle drawing, and the 3 entertainment shows). You can go to them but they don't do anything yet. - Updated slot machines to return the user back to the slots area instead of the main menu in case the user wants to try another machine before moving on. Version 0.85 beta: - Nickel Master 9000 and King's Revenge are now fully functional! - Updated slot machines so user's credits are subtracted from the total amount before it determines the user's winnings, if any (i.e. the user does not get the appropriate jackpot plus the credits back, just the jackpot like in real casinos). - Fixed Poker table displaying player results on only one line (it now prints in tabulated format again). - Removed redundant info from bet prompts and final prompts for each gambling station (i.e. doesn't display how much user currently has, that info is already relayed at the prompt before the bet prompt and at the prompt after winning/losing the game) and made initial game table prompts a bit more presentable also. Version 0.75 beta: - Five Card Slot! is now fully functional! - Gave each general user prompt a minor facelift (got rid of redundant info) and also gave the entire program a general maintenance overhaul just to keep its code clean and tidy. Version 0.70 beta: - Roulette table now fully functional, and all bet variations are accounted for! You can only place one bet at a time though (sorry people). - Updated craps table so the user is always the shooter (i.e. no one is ever at the table). Probably won't have time to write the necessary code for player AI rolling the dice, shooter queues and bet variations (I need my sleep after all). Version 0.60 beta: - Poker table is now fully functional (to a certain extent, see the readme file for a list of its current limitations). Try it out! - Updated documentation (this file and the readme) regarding my partner leaving the project due to private reasons. Life moves on I guess, so thanks Vinh for the ideas you contributed to the project and as for the time you did put in, I will list your efforts in the credits section (it's the least I can do)! Version 0.50 beta: - BlackJack table is now fully functional (more or less)! Actually, it is up and running, doing everything that it's supposed to (according to the rules of casino blackjack). It's just that the math algorithm is not super smart. For instance, if a player gets some initial combination of an ace and another card besides a face card, then if the sum is less than 16, that player will take a hit every time. Then if the player gets a card that puts them over 21, the player will forget to bump that ace down to a 1. Hopefully before the final release there will be ample time to address both of these issues (making each player take a chance sometimes if they reach 16 and to remember that they have that ace to recalculate the sum). This will also prevent the user from losing and instead recalculate the sum if the user has that other ace. - Fixed the player randomization for each card-based game table. Initially, the game tables just added the user and the dealer to the total players if the user wanted to play. This caused some problems with later randomizations going over the limit of 4 players max. This is now corrected by resetting this total back to the original value when the user leaves that table. Version 0.40 beta: - Implemented algorithms for shuffling a deck of playing cards and dealing the cards that each card-based gambling station requires. - War table is now fully functional - try it out and see what you think! - Added player randomization. Now when the user goes to a gambling station, the number of people currently playing will change (minimum is zero, max is four). Still need to add this to the craps table and slot machines, which'll be done later if time permits. Also scaled the randomization factor so that it won't change every time the user goes to the station for those who go back and forth between the same table all the friggin' time to get the number of other people as desired (because in life it's not that easy anyway, you have to wait for a while). At least at this casino though, you will always find an empty seat :-) - Updated each slot machine to be unique instead of sharing one set of general subroutines. This was done because these slot machines are quite different from one another and it'll just make things easier to code. This will also allow for more slot machines based on each of these three types (in case someone is on one of them at the time you want to play on it) just like how there can be more than one type of game table (there will probably be two of each game table and three of each type of slot machine). Version 0.30 beta: - Implemented loan system. Now user can take out a loan up to the amount initially brought to the casino at any gambling station (when user has below the minimum bet). This must be paid off before leaving, plus 6% interest, and only one loan can be taken out. If user tries to exit without paying it off, the loan shark will give a warning to pay it off before coming back to the exit the next time, or else. He will continue to kick the user back into the casino until either enough has been won back to pay off the debts, or user is flat broke. If the latter is true, then the sim is over with the user trying to work it off by washing dishes (hehe). - Each gambling station now has a minimum bet and checks user's financial status on the fly and displays the appropriate messages, prompting for appropriate actions. - Replaced Clown Show with King's Boxing (doesn't do jack right now). Two shows are enough, and a little more variety to the entertainment section did seem appropriate. - Nothing else to mention except for a minor update to the driver to display version info at the end of the simulation and pausing so users can see the legal info before returning to the OS. Besides that, the program is now rock solid and brimming with extras, so those other gambling stations will start being implemented (finally)! Stay tuned... Version 0.25 beta: - Statistics system is now a lot more detailed. Keeps track of how many times user played at each station and prints out more appropriate messages based on winnings, losings and times played at each station. - Added two, count 'em, two more cheats!! As promised, the first one allows the user to reinitialize amount originally brought to the casino. This cheat can also be used in conjunction with the maximum wealth cheat. The other one purges any outstanding debts (if a big loan was taken out) so the user can leave the casino without having to pay back those loan sharks and avoid being sentenced with a life of a busboy or janitor in order to pay off that loan :-) See the readme file for hints on what these could be! Version 0.24 beta: - Implemented a new HUD for the main menu. User's current balance and any outstanding debts are now visible at the top of the main menu at all times. - Updated utility functions so that when the input buffer limit is reached it will skip to the next line (the error messages aren't horribly cascaded now). - Added a cheat code! This one gives the user a million bucks when first prompted for how much to bring :-) Just type in...oops, almost forgot...it's a cheat code (you'll have to figure it out on your own)! Check the readme file for hints on what it could be. A couple more cheats will probably be added that will allow the user to restore the initial amount back to its original status and perhaps wipe any outstanding debts later on. Version 0.22 beta: - Revamped the entire prompt verification scheme and ported it to one error- checking module. This saves a lot of writing (and makes the program almost 50 percent smaller!) and is also a lot more efficient now (e.g. checks for all cases, accepts 'yes' or 'y', etc. at the yes/no prompts, user can now put in an entire sentence at the yes/no prompts and the error message won't repeat itself for every character, and other changes). - Added three slot machines. They work on a limited basis like the other games with the exception to craps (this is the only fully functional game table so far). Obviously, these will be updated (and the other game tables) with full functionality very soon. Btw, feeling kinda bad about getting rid of 5-card draw from the simulation, one of the slot machines will be based on that game to compensate for this loss. This should make up to anyone expecting that game to be in the final release :-) - The other major thing to mention is that the post-return compensators are no longer necessary, due to a new verification process (the post-return is now stored in the input buffer until the end of the program instead of being flushed at various points during the program execution). This also reduced the size of the program in general. Version 0.18 beta: - Program is now 100% monkey-proof (for the main part of the program and the craps module, the others are easily modifiable). What this means is that no matter what the user types in, the program won't go crazy and the appropriate message will be displayed (except the y/n prompts in that if more than one character is entered, it'll display the error message for every character in the stream. Maybe if there's time something better can be implemented). - Made a plan to replace 5-card draw with slot machines. Poker is already planned in the simulation and one derivative of that game is enough, so some- thing else that every casino has will take its place...slot machines! Three of these babies will probably be implemented, just for fun. - Added prompts for entering and leaving the casino. Version 0.17 beta: - Money is now displayed in currency format (e.g. $500.00 instead of $500). - Adjusted the amount user can bring to the casino, now between $100.00 to $50,000.00 (there will be some low-high rollers classification hopefully). - Alpha-character error-detection now implemented for initial prompt and main menu. Post-return compensators were necessary to purge return characters trapped in the input buffers. More will probably be needed as more algorithms are implemented to error-detect other parts of the program. Version 0.15 beta: - Craps table now fully functional!! Currently there's only one mode where the user is the shooter, but hopefully this will be updated so that like in real casinos the user can bet on other shooters too. Also, there is only one mode of betting (1 to 1). If time permits multiple betting modes will be added. - Revised statistics system a bit (a little more descriptive now). Version 0.12 beta: - Game tables now play for as long as the user wants to keep betting instead of just one time! User can enter any bet amount at the table, which also keeps a record of user's winnings and losings at that table. - Implemented simple statistics system that displays profits vs. debts for each table at the end of the simulation. This will become more detailed eventually (e.g. how many times user played at each table, etc). - Screen display is refreshed when simulation is restarted. Kinda lazy (i.e. just a bunch of returns before restarting it). Hopefully this will be upgraded so that the new display is at the top of the screen instead of the bottom, but this will do nicely for now. Version 0.09 beta: - Added framework for game table algorithms, including shuffling, dealing, sorting, dice rolling and ball rolling (for roulette wheel) algorithms. Currently, the algorithms just print out a dummy message for the appropriate function so that the algorithms can be updated with the real code later. Version 0.08 beta: - Game tables now accessible via main menu. - Updated game tables so that each table displays rules (dummy message for now) and prompts if user wants to play. Tables can now access user's bet amount and updates its value accordingly (currently user loses set amount each time and table deducts accordingly). User is returned to main menu when done playing (user can only play one time for now) or wants to play at a different table. - Cleaned up menus for grammar, content and item placement. Version 0.05 beta: - Added initial print menu (displays welcome message and error checks numeric amount brought to casino; doesn't check for alpha characters yet). - Added main menu system (11 options + exit option; doesn't check for alpha characters yet).

    posted 280 days ago

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