ByChance is a generic framework for the generation of game levels that allows games to specify the nature of the level geometry, the different types of game components to be added to the levels as well as the post-processing algorithms to be applied.
- Let ByChance generate unique levels in no time for you and focus on more important parts of your game such as quest design and boss encounters instead.
- Tweak the probabilities of your level modules and adapt the difficulty of your levels to the player’s behavior, or generate them based on parameters specified by the players themselves. Integrate ByChance into your level editor and use generator seeds for storing your worlds in just a few kilobytes.
- ByChance has been designed as lightweight framework that is easy to learn and to extend. Our goal is to enable you to control the level generation process while providing a clear interface that is easy to handle.
- Benefit from the big user base of Microsoft’s .NET framework and use ByChance for generating levels for your .NET, XNA or Unity Engine games, and inspect the whole ByChance source code in order to improve the interoperability of your game with the Framework.
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