A 3D engine being designed in parallel with a FP vehicle combat game. This open source project includes the core engine, level preprocessor, and other utilities needed to complete the game. The game specific source will be released at a later time.
Be the first to post a text review of BW Odyssey. Rate and review a project by clicking thumbs up or thumbs down in the right column.
At the moment there is one open spot. The task would be to implement bwoSound. Anyone interested, please send email to OvertureDT@hotmail.com with details of any related experience. More tasks will open as the interfaces are designed. Also, more specific info on the engine itself will be available when the website goes up, which should be early this coming week.
Now there is a little bit of functionality to bwoGraphics. Also there is a sample app that doesn't do anything visually yet, it's just there to test the engine as it progresses. Don't bother running the exe if you download it, like I said, it's just there to test functionality of BW Odyssey once there is some.
Implemented some of bwoGraphics and added some more stuff to the bwoGraphics interface. Added sample app that will be used to test engine functionality as it progresses.
Until the cvs server goes up for this project, I'll be using the file releases to keep a somewhat recent snapshot of the code. This will stop once the cvs repository is up. Later today will be the first decent source release. It'll have a good portion of bwoGraphics as well as a crappy test program to test engine functionality.
No changes ( first release )
Today marks the start of BW Odyssey. Look for the first source upload within the week.
Be the first person to add a text review.
Copyright © 2009 Geeknet, Inc. All rights reserved. Terms of Use
Thanks for your rating!
Would you also like to write a review?