brilliant as reality

planning

A raytracer that tries to combine simplicity with power.

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Description

This project is aimed at designing a raytracer as powerful as povray with a simpler, more readable and more powerful SDL. The new SDL will basically be a fully blown interpreted language. Raytracing itself will be done in a shared library, allowing other software to use BrilliantAsReality's tracing abilities directly.

Envisioned features:
- scene description language should be:
- - easy to learn (KISS)
- - easy to use (common things can be described concisely)
- - Object oriented
- Image in image effects
- Quaternion based rotations (simple to use, of course!)
- Useable via SDL or shared library

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Additional Project Details

Intended Audience

Other Audience

User Interface

Console/Terminal

Programming Language

C++

Registered

2012-10-08
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