A small puzzle game in which your goal is to remove all tiles from the table. You are held up by other tiles, gravity walls, and other things, and you can even redesign the level while playing!
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0.4.1 -savegame is stored in users's home directory -simple install script created 0.4.0.1 -config file is now in the user's home directory 0.4.0b -typo corrected (prazo's e-mail address is prazo.@freemail.hu) 0.4.0 -music (thanks to prazo) 0.3.7 -a minor memory leak was fixed -unsuccesful text render now doesn't cause segfault 0.3.6 -Level 16 push function removed -Under Windows, Brikx has an installer 0.3.5 -minor changes in graphic (text alignment, etc) -shine effect -2 new levels, Brikx now contains 20 levels -Save and Restart cost is Level number*100 -Undo cost is Level number*50 -Save/continue bugfix (level text is displayed correctly) 0.3.4 -Bugfix: now you cannot move a tile into a falling one 0.3.3 -Bigfixes 0.3.2 -Some levels are hardened (less usable function - they are still completable!) -Levity bug fixed 0.3.1 -Tiles are moving when swapping them -Levity/leftclick bug fixed 0.3.0 -Tile movement code rewritten -Level 13 special functions amount reduced to 0 (you don't need them to complete the level!) 0.2.9 -Cursor -New backgrounds -Reload cost depends on level number 0.2.8 -Background images in play mode -Background transparency can be set from Options menu -Level titles -Help button 0.2.7 -New help pages -Now there are 4 difficulty levels (Easy, Normal, Heavy and Sucks) -When completing game, default difficulty level is increased (if not already at maximum) -In input now you can type non-alphanumeric characters -New function: Swap (swap two tiles) -18 levels -Difficulty level is stored in savegame file -Tileset preview in Options 0.2.6 -17 levels -New wall tile: Destructor -Make warnings cleared 0.2.5 -new tileset: stone -default tileset is stone -tileset can be choosen in Options screen -changes in edit mode (modified layout, Play button) -new background image in main menu -two difficulty levels (can be choosen from Options) -maximum amount of special function (build, clear, etc) can be set in Edit mode (doesn't affect game with Easy difficulty) -Push function 0.2.4 -new command line switch: verbose - more messages -new command line switch: autonormal - automatically return to normal mode after using a function -new command line switch: noautoreload - when time is up, don't reload the level but end game -Options screen: you can set fullscreen, autoreload and autonormal values -error message if data directory not found -using configfile (data/config) -15 levels -level 13 is modified -in Highscore table level number is stored 0.2.3: -Painter -12 levels 0.2.2: -Sandglass timer -11 levels 0.2.1: -Command line options (fullscreen, change tileset, set gravity) -Erase function removed -New functions: Undo and Save -Several new wall tiles and Levitator -Help in Edit mode, new Help pages -Edited level can be player from editor (P key) -Contains 10 levels 0.2.0: -Faster graphics -minor upgrades and bugfixes 0.1.6: -Fullscreen mode (Options menu or F key) -Help screen is available while playing (F1 or H key) 0.1.5: -Highscores -Help screen -Now contains 7 levels 0.1beta2: -Edit mode: first level timelimit is displayed correctly -Memory leak fixed 0.1beta1: -Edit mode -Reload tool
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