BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
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Because BooGame has been languishing for a period of time, and my projects are one of the heavier users of the library, I'm starting to integrate/refactor the code using code from the dmoonfire branch which provides plugable backends (SDL, FreeGlut), a different methods of organizing the code, and hopefully making it easier to integrate with different codebases. To simplify it, I'm simply going to call it BooGame 3. Part of the cleanup will also involve redoing the website and maybe getting out a proper release by end of February. I'm also planning on getting some more examples or games actually out on the site.
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