by michielu
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
As with most open source projects, there comes a time when the main developer finds other things of interest. The cheat-free implementation of random numbers encountered implementation problems (the implementation only works with RSA keys with fixed size ...
michielu created the Connection to self possible artifact
michielu committed patchset 53 of module bgt to the BoardGame Tool CVS repository, changing 1 files
michielu committed patchset 52 of module bgt to the BoardGame Tool CVS repository, changing 25 files
michielu committed patchset 51 of module bgt to the BoardGame Tool CVS repository, changing 3 files
The random number generation scheme that is being implemented at this moment is supposedly guaranteed cheat-free. All players in the game are able to add randomness to the number and check after generation that the actual number was created using their ...
michielu committed patchset 50 of module bgt to the BoardGame Tool CVS repository, changing 264 files
The encryption setup has finally reached a point where a more or less complete system has evolved. The whole system allows users to manage private and public keys, as well as symmetric keys. Keys can be created, imported or exported, over the internet or ...
michielu committed patchset 49 of module bgt to the BoardGame Tool CVS repository, changing 1 files
michielu committed patchset 48 of module bgt to the BoardGame Tool CVS repository, changing 1 files
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