A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.
It is very useful! now I am studying the skeleton animation in OGRE and decide to make a full use of the bvh files.These codes are very helpful.At the same time,I have read the codes for lots of days,but I cannot understand how it can read datas form bvh files??Can someone give me a hand?