This project has been ended. I decided to rename it to "Generated MUD" (project genmud here) toconcentrate on the generation code more.
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Go to project genmud for updates on this program.
Besides the *gen code changes, I made the file reading code a little more macroed so that it's easier to write file reading code.
Worldgen updated. First, societies and randmobs are generated. Then the areas are generated and linked. The generation now includes generating persons that have society and job names and generating trees and details that are points of interest. The societies and mobs get random items made for them based on their levels. There is also code to generate quests, but the quests right now are simple fedex quests with a monetary reward. Future plans include catwalks to connect areas on a third plane, city/building/dungeon/tower generators, and better quests, and a history generator for making landmarks.
The areas have been removed from the game since I'm trying to go with all generated stuff. The wilderness area is now removed, but you can put it back in by defining USE_WILDERNESS in serv.h and by editing the makefile to remove the # on the line with wilderness.o and wildalife.o
Helpfiles were changed. They are now formatted like a lot of other data types and they also have a "see also" section that lets you put other keywords that peopls should "see also" when they read the helpfile. Your old helpfiles should automatically be updated to the new format.
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