Beggar is a roguelike game with graphical tiles. The game accepts XML and CSV input files and is written in Java for portability. The hope is to make this rogue robust enough to continually create new and better content. Long live the rogue type genre!
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This is the first of several map generation improvements. I'm releasing them in parts because it's taking a long time to get all the kinks out. Have fun! Release v. 0.5.8a * Added halls generation (Slime building) [needs work] * Added/Improved world generation algorithm (overland) * Added a random maze generation using Prim's (Labyrinth w/ minotaurs) * Allow .txt file for map generation * Bugs fixed
Release v. 0.5.8a * Added halls generation (Slime building) [needs work] * Added/Improved world generation algorithm (overland) * Added a random maze generation using Prim's (Labyrinth w/ minotaurs) * Allow .txt file for map generation * Bugs fixed
Release v. 0.5.7 * attack tiles * When a tile "breaks" It drops items. * maps have a default tile background and Tiles have a possible backing besides. * moved transparent to type tag for Tiles * You can now break walls/trees * Added a kicking feature * Added stone material (plus new items) * Lots of bug fixes
Release v. 0.5.7 * attack tiles * When a tile "breaks" It drops items. * maps have a default tile background and Tiles have a possible backing besides. * moved transparent to type tag for Tiles * You can now break walls/trees * Added a kicking feature * Added stone material (plus new items) * Lots of bug fixes
Release v. 0.5.6 * You can now throw things and attack friendlies * Added useful information on the left * Player slows down when he's carrying too much * Added weights to items * There is now a menu feature that lets you access common options (ENTER) * Added a (c)hat feature to talk to the (f)ocus creature * You can choose a target while looking (Enter) * Added a target creature ~ (f)ocus on a creature * Fixed bugs
Release v. 0.5.6 * You can now throw things and attack friendlies * Added useful information on the left * Player slows down when he's carrying too much * Added weights to items * There is now a menu feature that lets you access common options (ENTER) * Added a (c)hat feature to talk to the (f)ocus creature * You can choose a target while looking (Enter) * Added a target creature ~ (f)ocus on a creature * Fixed bugs
Release v. 0.5.5 * Broadened item colors * Added potions - an antidote * Added wood and glass * Cleaned up inventory stacking * Added a look feature * Lots of Fixed bugs
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