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3D checkers, Russian rules and original \"Towers\" rules.Network play support, AI contest.


http://sourceforge.net/projects/battlecheckers/





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Release Date:

2003-10-01

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Registered:

2003-05-15

Ratings and Reviews

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Project Feed

  • Forum thread added

    oreolek created the Double-turn checkers forum thread

    posted by oreolek 893 days ago

  • Civil War Between Battle Checkers Programs

    Battle Checkers on SF.NET includes two different AI engines, one of which currently supports only Plain Rules and is a bit buggy. As the author of the other engine, Battle Checkers, I start a contest between the two engines. Contest, or "civil war", whatever you will like more, will be played in Plain Rules - as the only surrorted by both AIs. When the "Plain"-Checkers AI (to distinguish it from the Battle Checkers AI) will be ready to play, the server will be released to count statistics in continious battles.

    posted by acegik 2127 days ago

  • File released: /battlecheckers/1.3.6/battle_checkers_msi_1.3.6.zip

    posted 2233 days ago

  • File released: /battlecheckers/1.3.6/battle_checkers_1.3.6.zip

    posted 2233 days ago

  • battlecheckers 1.3.6 file released: battle_checkers_1.3.6.zip

    ...::: Battle Checkers Change Log :::... * = feature # = bugfix > = change 1.3.6 * User can now select checkers, not cells, even if tower is high. * Move cancellation by middle mouse button, but middle and right button actions can be swapped. * Program now starts faster. * Camera moving by mouse and zooming by wheel. # Camera moving fixed (user could not return camera to right position). # Incorrect handling of beating kings fixed. 1.3.5 > Diamonds around king instead of torus. Finally debugged. 1.3.4 # Fixed installer problem: it now puts all really Source files in Source\ sub-directory. # Player frames in Settings dialog are now named correctly. # Program was crashing when user entered invalid hostname in "Server" box. 1.3.3 # Program don't says it is "Thinking..." when it displays victory message. # Program should now correctly close in _any_ network operation state. 1.3.2 * Network status now in status bar. # Program can now close correctly with network player. 1.3.1 * Now available as a Zip file. 1.3 > Major code change: Position and CheckersPosition are united (that should increase speed.) > Now Minimax increases search depth if position is active (i.e. has beat moves.) > Rewritten Tower class, it and the whole program now needs less memory. > OLD .CHECKERS files do not open anymore! * Clicking on last marked cell when making move cancels that cell. > Default depth is lowered to five, because of increased depth in active positions. * Header in this file. 1.2 * Settings window redesigned. * New player type, "Random". * Network playing support in beta stage. * Plain checkers mode state is now saved in registry. 1.11 * Better sync, fewer "zombie checkers". * Program responds to user's actions faster. Version 1.1 # Syncronization bugs seem to be fixed, thanks to Kirill. * New game starts automatically after victory. # Fixed lags when moving the program window. # Other bugs fixed. * Positions can now be saved/loaded. * Camera position is saved in registry. * New options "Reset camera" and "Flip board". * King is now drawn in different, more clear way.

    posted 2234 days ago

  • battlecheckers 1.3.6 file released: battle_checkers_msi_1.3.6.zip

    ...::: Battle Checkers Change Log :::... * = feature # = bugfix > = change 1.3.6 * User can now select checkers, not cells, even if tower is high. * Move cancellation by middle mouse button, but middle and right button actions can be swapped. * Program now starts faster. * Camera moving by mouse and zooming by wheel. # Camera moving fixed (user could not return camera to right position). # Incorrect handling of beating kings fixed. 1.3.5 > Diamonds around king instead of torus. Finally debugged. 1.3.4 # Fixed installer problem: it now puts all really Source files in Source\ sub-directory. # Player frames in Settings dialog are now named correctly. # Program was crashing when user entered invalid hostname in "Server" box. 1.3.3 # Program don't says it is "Thinking..." when it displays victory message. # Program should now correctly close in _any_ network operation state. 1.3.2 * Network status now in status bar. # Program can now close correctly with network player. 1.3.1 * Now available as a Zip file. 1.3 > Major code change: Position and CheckersPosition are united (that should increase speed.) > Now Minimax increases search depth if position is active (i.e. has beat moves.) > Rewritten Tower class, it and the whole program now needs less memory. > OLD .CHECKERS files do not open anymore! * Clicking on last marked cell when making move cancels that cell. > Default depth is lowered to five, because of increased depth in active positions. * Header in this file. 1.2 * Settings window redesigned. * New player type, "Random". * Network playing support in beta stage. * Plain checkers mode state is now saved in registry. 1.11 * Better sync, fewer "zombie checkers". * Program responds to user's actions faster. Version 1.1 # Syncronization bugs seem to be fixed, thanks to Kirill. * New game starts automatically after victory. # Fixed lags when moving the program window. # Other bugs fixed. * Positions can now be saved/loaded. * Camera position is saved in registry. * New options "Reset camera" and "Flip board". * King is now drawn in different, more clear way.

    posted 2234 days ago

  • File released: /battlecheckers/1.3.5/battle_checkers_msi_1.3.5.zip

    posted 2238 days ago

  • File released: /battlecheckers/1.3.5/battle_checkers_1.3.5.zip

    posted 2238 days ago

  • battlecheckers 1.3.5 file released: battle_checkers_1.3.5.zip

    ...::: Battle Checkers Change Log :::... * = feature # = bugfix > = change 1.3.5 > Diamonds around king instead of torus. Finally debugged. 1.3.4 # Fixed installer problem: it now puts all really Source files in Source\ sub-directory. # Player frames in Settings dialog are now named correctly. # Program was crashing when user entered invalid hostname in "Server" box. 1.3.3 # Program don't says it is "Thinking..." when it displays victory message. # Program should now correctly close in _any_ network operation state. 1.3.2 * Network status now in status bar. # Program can now close correctly with network player. 1.3.1 * Now available as a Zip file. 1.3 > Major code change: Position and CheckersPosition are united (that should increase speed.) > Now Minimax increases search depth if position is active (i.e. has beat moves.) > Rewritten Tower class, it and the whole program now needs less memory. > OLD .CHECKERS files do not open anymore! * Clicking on last marked cell when making move cancels that cell. > Default depth is lowered to five, because of increased depth in active positions. * Header in this file. 1.2 * Settings window redesigned. * New player type, "Random". * Network playing support in beta stage. * Plain checkers mode state is now saved in registry. 1.11 * Better sync, fewer "zombie checkers". * Program responds to user's actions faster. Version 1.1 # Syncronization bugs seem to be fixed, thanks to Kirill. * New game starts automatically after victory. # Fixed lags when moving the program window. # Other bugs fixed. * Positions can now be saved/loaded. * Camera position is saved in registry. * New options "Reset camera" and "Flip board". * King is now drawn in different, more clear way.

    posted 2239 days ago

  • battlecheckers 1.3.5 file released: battle_checkers_msi_1.3.5.zip

    ...::: Battle Checkers Change Log :::... * = feature # = bugfix > = change 1.3.5 > Diamonds around king instead of torus. Finally debugged. 1.3.4 # Fixed installer problem: it now puts all really Source files in Source\ sub-directory. # Player frames in Settings dialog are now named correctly. # Program was crashing when user entered invalid hostname in "Server" box. 1.3.3 # Program don't says it is "Thinking..." when it displays victory message. # Program should now correctly close in _any_ network operation state. 1.3.2 * Network status now in status bar. # Program can now close correctly with network player. 1.3.1 * Now available as a Zip file. 1.3 > Major code change: Position and CheckersPosition are united (that should increase speed.) > Now Minimax increases search depth if position is active (i.e. has beat moves.) > Rewritten Tower class, it and the whole program now needs less memory. > OLD .CHECKERS files do not open anymore! * Clicking on last marked cell when making move cancels that cell. > Default depth is lowered to five, because of increased depth in active positions. * Header in this file. 1.2 * Settings window redesigned. * New player type, "Random". * Network playing support in beta stage. * Plain checkers mode state is now saved in registry. 1.11 * Better sync, fewer "zombie checkers". * Program responds to user's actions faster. Version 1.1 # Syncronization bugs seem to be fixed, thanks to Kirill. * New game starts automatically after victory. # Fixed lags when moving the program window. # Other bugs fixed. * Positions can now be saved/loaded. * Camera position is saved in registry. * New options "Reset camera" and "Flip board". * King is now drawn in different, more clear way.

    posted 2239 days ago

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