AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
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The AutoManga website is now up, containing my "To-Do" list and progress on it as well as an automatically converted version of my design spec (still in progress). The CVS contains demonstration code for doing cel placement (rotation, scaling, and translation -- test-rotate.cpp) and palette-based lighting effects (lighting.cpp). The next step is creating a scheduler and demonstrating a hard-coded animation sequence. Once that works, we'll be migrating to embedding in a Python object model for further development. Lots of technical hurdles to get past, but it's coming along very nicely: http://automanga.sourceforge.net/ ftp://automanga.sourceforge.net/pub/automanga/ (Also see the CVS for lighting and other code).
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