Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
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I already posted on the Auross Blog about it, but Auross is being re-started from scratch, due to some lessons I've learned about software design from another project (some of the code from that will probably end up in Auross eventually, actually). Anyway, I'm currently working on a vector-math library, that has all the data types and functions supported by GLSL (except the noise and texturing functions, and ftransform()). I might put it up on SF as a seperate project, depending on how comfortable I feel using it once it's written.
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