by kwatz
This application simulates the in-game behavior of fireworks designed for the game A Tale in the Desert (http://www.atitd.com).
Changes: * Various changes suggested by RedStorm, mostly dealing with allowing more than 20 stages. Does not affect compiled Win32 binary. * Changed the default speed from 10.0 to 0.0 * Changed the behavior of drop down menus to only drop down when the ...
VERSIONS 1.6 - 6/22/04 * Various changes suggested by RedStorm * Changed the default speed from 10.0 to 0.0 * Changed the behavior of drop down menus to only drop down when the arrow is clicked upon. Clicking on the text will select the menu but create ...
VERSIONS 1.6 - 6/22/04 * Various changes suggested by RedStorm * Changed the default speed from 10.0 to 0.0 * Changed the behavior of drop down menus to only drop down when the arrow is clicked upon. Clicking on the text will select the menu but create ...
VERSIONS 1.6 - 6/22/04 * Various changes suggested by RedStorm * Changed the default speed from 10.0 to 0.0 * Changed the behavior of drop down menus to only drop down when the arrow is clicked upon. Clicking on the text will select the menu but create ...
* Added white center to glowers * Changed texture loading to create textures for each color at load time instead of glColor-ing a single greyscale texture - Doing it this way allows me to blend manually, and thus include the white center without ...
VERSIONS 1.5 - 6/11/04 * Added white center to glowers * Changed texture loading to create textures for each color at load time instead of glColor-ing a single greyscale texture - Doing it this way allows me to blend manually, and thus include the ...
VERSIONS 1.5 - 6/11/04 * Added white center to glowers * Changed texture loading to create textures for each color at load time instead of glColor-ing a single greyscale texture - Doing it this way allows me to blend manually, and thus include the ...
VERSIONS 1.5 - 6/11/04 * Added white center to glowers * Changed texture loading to create textures for each color at load time instead of glColor-ing a single greyscale texture - Doing it this way allows me to blend manually, and thus include the ...
kwatz created the Drawing of ground artifact
I forgot to remove a few lines from pyroGL.cpp before I released it. The following lines (numbers 32 through 37) should be removed to compile on Windows or Linux: #include "glext.h" PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = ...
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