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ATITD Pyrotechnics Simulator

by kwatz

This application simulates the in-game behavior of fireworks designed for the game A Tale in the Desert (http://www.atitd.com).


http://atitdpyrosim.sourceforge.net

Games/Entertainment, Graphics

Project Feed

  • 1.6

    Changes: * Various changes suggested by RedStorm, mostly dealing with allowing more than 20 stages. Does not affect compiled Win32 binary. * Changed the default speed from 10.0 to 0.0 * Changed the behavior of drop down menus to only drop down when the ...

    04:56PM on Jun 22 2004 by kwatz

  • pyrosim 1.6 file released: pyrosim-1.6-src.zip

    VERSIONS
    
    1.6 - 6/22/04
    * Various changes suggested by RedStorm
    * Changed the default speed from 10.0 to 0.0
    * Changed the behavior of drop down menus to only drop down when the arrow is clicked upon. Clicking on the text will select the menu but create ...

    12:00AM on Jun 22 2004

  • pyrosim 1.6 file released: pyrosim-1.6-src.tar.gz

    VERSIONS
    
    1.6 - 6/22/04
    * Various changes suggested by RedStorm
    * Changed the default speed from 10.0 to 0.0
    * Changed the behavior of drop down menus to only drop down when the arrow is clicked upon. Clicking on the text will select the menu but create ...

    12:00AM on Jun 22 2004

  • pyrosim 1.6 file released: pyrosim-1.6-win32.zip

    VERSIONS
    
    1.6 - 6/22/04
    * Various changes suggested by RedStorm
    * Changed the default speed from 10.0 to 0.0
    * Changed the behavior of drop down menus to only drop down when the arrow is clicked upon. Clicking on the text will select the menu but create ...

    12:00AM on Jun 22 2004

  • 1.5

    * Added white center to glowers * Changed texture loading to create textures for each color at load time instead of glColor-ing a single greyscale texture - Doing it this way allows me to blend manually, and thus include the white center without ...

    07:26PM on Jun 11 2004 by kwatz

  • pyrosim 1.5 file released: pyrosim-1.5-src.tar.gz

    VERSIONS
    
    1.5 - 6/11/04
    * Added white center to glowers
    * Changed texture loading to create textures for each color at load time instead of glColor-ing a single greyscale texture
     - Doing it this way allows me to blend manually, and thus include the ...

    12:00AM on Jun 11 2004

  • pyrosim 1.5 file released: pyrosim-1.5-src.zip

    VERSIONS
    
    1.5 - 6/11/04
    * Added white center to glowers
    * Changed texture loading to create textures for each color at load time instead of glColor-ing a single greyscale texture
     - Doing it this way allows me to blend manually, and thus include the ...

    12:00AM on Jun 11 2004

  • pyrosim 1.5 file released: pyrosim-1.5-win32.zip

    VERSIONS
    
    1.5 - 6/11/04
    * Added white center to glowers
    * Changed texture loading to create textures for each color at load time instead of glColor-ing a single greyscale texture
     - Doing it this way allows me to blend manually, and thus include the ...

    12:00AM on Jun 11 2004

  • Tracker artifact added

    kwatz created the Drawing of ground artifact

    02:35PM on Jun 10 2004 by kwatz

  • Compiling 1.4

    I forgot to remove a few lines from pyroGL.cpp before I released it. The following lines (numbers 32 through 37) should be removed to compile on Windows or Linux: #include "glext.h" PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = ...

    04:08PM on Jun 08 2004 by kwatz

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