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  1. 2009-10-30 01:47:07 UTC

    Hi,

    I'm using assimp successfully with quats/bones etc in my own project.

    However, I've just checked my code and I am transposing both the node matrix (although this is overwritten when animating I think?) AND the bone offset matrix.

    No idea if/what is right/wrong here - I'm generally happy to just transpose/negate as required until things work!

    Bye, Mark

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