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Allegro Sprite Editor

Code

Programming Languages: C, C++

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-12-19 svn co https://ase.svn.sourceforge.net/svnroot/ase ase

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  • Followup: RE: Mac OS X support?

    Hi, I've asked this to the maintainer of ASE Mac OS X package, and he told me that maybe it could happen if you are running on a PowerPC CPU architecture. Could you tell what CPU architecture are you using? If you have a PowerPC he will try to prepare a binary version of Allegro with support for this CPU.

    2009-12-29 11:31:09 UTC by dacap

  • Comment: animation in a pic file

    Currently ASE handles sprites like a bunch of "cels" (modules/images). Each cel is an image in a specific frame/layer. With old versions of ASE you should be able to put the same cel in other frames ("linked" in some way, so if you modified a cel then all links were modified, just one copy in memory/disk). Then I removed this feature (I was trying to simplify the user-interface). I think your...

    2009-12-29 01:32:29 UTC by dacap

  • Mac OS X support?

    Hey guys, I'm new here so i apologize if the answer to my question has already been posted somewhere else. I just wanted to know what version of Mac OS X does Allegro support. I'm running on 10.4.11 Dual 1.25 G4 and it's telling me it doesn't support "this architecture". Any help would be much appreciated. Thanks.

    2009-12-28 02:17:32 UTC by thirdplace

  • animation in a pic file

    describe the animation in a pic file with many modules,that's just a part of the pic.The file gengerated by the ASE can be just a data file describe the animation and do no changing with the pic file.Even more,the little modules could be put together be a frame,what's really generate the animations. this is the real way out company made games.It's more effective and use less disk.

    2009-12-26 18:03:28 UTC by nobody

  • Comment: Error in start program.

    OK, it seems that your operating system should work fine. I have prepared a test for you to check the error so maybe I can fix it then. Do the following steps: 1) Download http://www.aseprite.org/issues/keyboard-test.zip 2) Uncompress it in a folder 3) Run the program keyboard-test.exe 4) You will notice that an allegro.log file is created in the folder, you can attach that file in this...

    2009-12-20 19:39:01 UTC by dacap

  • Comment: Error in start program.

    9.0c.

    2009-12-20 18:10:55 UTC by nobody

  • Allegro Sprite Editor

    dacap committed revision 317 to the Allegro Sprite Editor SVN repository, changing 1 files.

    2009-12-19 17:52:21 UTC by dacap

  • Comment: Error in start program.

    What version of DirectX do you have? ( Start > Run > dxdiag )

    2009-12-19 17:40:33 UTC by dacap

  • Comment: Error in start program.

    Windows XP SP3 Ase 0.7.2.

    2009-12-17 21:53:53 UTC by isidor2009

  • Allegro Sprite Editor

    dacap committed revision 316 to the Allegro Sprite Editor SVN repository, changing 41 files.

    2009-12-16 23:24:57 UTC by dacap

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