Artridis is an OpenGL application meant to display wavefront objects in a 3D world.The finality of this project is to be able to take "artistic" snapshot of this world.
Be the first to post a text review of artridis. Rate and review a project by clicking thumbs up or thumbs down in the right column.
Artridis ======== The package Artridis will be ported on Windows as soom as the system calls are converted. Savage 4 is not working with the gltexture cubemap For more mesh objects, check out for the INRIA website: http://www-c.inria.fr/gamma/disclaimer.php The next release will contain a copy constructor to be able to clone an object. At this stage, the only solution is to do a copy of the object file in the data/ directory in order to have a second copy of an object. GLM libraries ============= Changes since version 0.2: - glmVertexNormals(): have an option to add normals only where undefined - added support for DevIL (suggested by Nuno Guerreiro <nuno.guerreiro@lesium.org>) Changes since Nate Robbins' glm.c: - warning/error functions in glm_util.c - added glmStrStrip function to handle filenames with spaces - handle material-by-face if there is more than one usemtl in a group - removed "static" from glmDraw variables (so that the code is reentrant) - write obj with material-by-face - added blending support, from GLM_AVL http://www.avl.iu.edu/projects/GLM_AVL/ - separated texture loading (now in glmimg.c), and support many more image formats (PNG & JPEG natively, plus those supported by SDL_image and simage).
Be the first person to add a text review.
Copyright © 2009 Geeknet, Inc. All rights reserved. Terms of Use
Thanks for your rating!
Would you also like to write a review?