ARTIcomm (ARTIFICIAL communities) project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.
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Multi-Agent 1.2.2 + 20% speed gain because of aproximated trigonometry and sigmoid functions Multi-Agent 1.2.0 * Speed measurements + Even more optimizations and partly rewriten physics engine + Formated output a lot + Bug fix for infinite loop + No more than 3 populations on the screen + Can set thread count for simulations at command line Multi-Agent 1.1.5 * Multiple core support! Speed doubles or quadruples depending on a processor onboard. + More other optimizations + More info in README Multi-Agent 1.1.0 * Used profiler and optimized most used functions with "inline". Speed gain over 20%. * This version uses 5 robots instead of 3. Multi-Agent 1.0.1 Changes from Single Agent 1.2-alpha * Many robots!!! * Now evolution is terminated with a keypress of ENTER * New evolution algorithm has been implemented (Parameter-less Genetic Algorithm) + Physics engine now supports collision detection (although with infinite friction) - Animateagent degraded due to new program structure, but will be fixed in the future
Multi-Agent 1.2.0 * Speed measurements + Even more optimizations and partly rewriten physics engine + Formated output a lot + Bug fix for infinite loop + No more than 3 populations on the screen + Can set thread count for simulations at command line Multi-Agent 1.1.5 * Multiple core support! Speed doubles or quadruples depending on a processor onboard. + More other optimizations + More info in README Multi-Agent 1.1.0 * Used profiler and optimized most used functions with "inline". Speed gain over 20%. * This version uses 5 robots instead of 3. Multi-Agent 1.0.1 Changes from Single Agent 1.2-alpha * Many robots!!! * Now evolution is terminated with a keypress of ENTER * New evolution algorithm has been implemented (Parameter-less Genetic Algorithm) + Physics engine now supports collision detection (although with infinite friction) - Animateagent degraded due to new program structure, but will be fixed in the future
Multi-Agent 1.1.5 * Multiple core support! Speed doubles or quadruples depending on a processor onboard. + More other optimizations + More info in README Multi-Agent 1.1.0 * Used profiler and optimized most used functions with "inline". Speed gain over 20%. * This version uses 5 robots instead of 3. Multi-Agent 1.0.1 Changes from Single Agent 1.2-alpha * Many robots!!! * Now evolution is terminated with a keypress of ENTER * New evolution algorithm has been implemented (Parameter-less Genetic Algorithm) + Physics engine now supports collision detection (although with infinite friction) - Animateagent degraded due to new program structure, but will be fixed in the future
Now evolution engine can use all of your system CPU power for simulations. Due to increased efficiency, simulation fps increased.
Multi-Agent 1.1.0 * Used profiler and optimized most used functions with "inline". Speed gain over 20%. * This version uses 5 robots instead of 3. Multi-Agent 1.0.1 Changes from Single Agent 1.2-alpha * Many robots!!! * Now evolution is terminated with a keypress of ENTER * New evolution algorithm has been implemented (Parameter-less Genetic Algorithm) + Physics engine now supports collision detection (although with infinite friction) - Animateagent degraded due to new program structure, but will be fixed in the future
New released just broke out! Done a bit of optimizations.
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