2006-05-17 10:13:07 PDT
It's a well known fact that users "usually" don't welcome with arms wide open the 10% afterlife tax... :)
The reason behind this measure is that
"we needed to add a dead penalty because players tried to attack very high level monsters and they returned until they finally kill the monsters ( after dying 5-10 times )."
"I invite you to [...] propose a better solution, that is not so aggresive and that avoids the above problem."
Well here are my two cents:
If I'm not wrong, the damage inflicted to a creature by every player is tracked so that the total experience points gained after killing the creature are shared between players proportionally to the damage everyone has caused to the creature.
My proposal is that if a player dies while trying to kill the creature, all the damage inflicted by her to the creature is regained by it (if the creature is still alive, of course).
This way, no matter how many times the player comes back, because the monster will be awaiting her with its HP intact and with gained XP as well. This should balance the sides out I think...
Now, one of the possible drawbacks is that if the player is teaming up in a party, her death will be in vain because the creature will regain all of the damage that dead player has caused to it.
On the other hand this could strengthen team spirit (that is, things can get really ugly when a partner suddenly dies...) :)
Ok, honestly, do you think it is a better solution or should we keep the 10% tax?