Arcade is a lightweight,self contained 2D/3D game engine written in C++.

Arcade uses OpenGL for graphics and DirectX for sound,music and user input.

Implemented features:

2D
Primitives (lines,circles,ellipses,rectangles...)
Full screen/windowed mode toggle during program execution
V-SYNC and double buffer
smooth fading
Sprites,sprites animations,sprite rotations and linking
Image loading (actually only TGA,PCX,BMP are supported)
Fast raster operations on images
3D (not completed yet)
Scen Graph
Rotations,translations,SLERP,and other geometric transformations
3D primitives
2D rendering in 3D mode
lighting
camera,fps camera
Input engine
async keyboard reading
mouse input
joystick/joypad
Sound effects and music
Loading of .WAV files.
Vlume,e pan control
Loading of music files
Utility
file packaging end encrypting (for resource)
Charset blitting

Project Samples

Project Activity

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Categories

Game Engines

License

GNU General Public License version 2.0 (GPLv2)

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arcadegl Web Site

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Additional Project Details

Operating Systems

Windows

Languages

Italian

User Interface

OpenGL

Programming Language

C++

Related Categories

C++ Game Engines

Registered

2014-01-17