Aqsis is a cross-platform 3D rendering solution adhering to the RenderMan standard defined by Pixar. Features include programmable shading, true displacements, 3D depth-of-field, motion blur, NURBS, subdivision surfaces, CSG, procedural plugins and more.
Even though I am sort of an insider (I made a small contribution to the code years ago) I want to send my heartfelt thanks to the core developers. I teach a university course on procedural shading, and Aqsis has now completely replaced Pixar's PRMan for the purpose of SL shader programming in lab sessions and project work. To me and my students, Aqsis means freedom to tinker, anywhere and on any platform, without worrying over licenses.
What happens when a talented group of people come together to build a dream? Aqsis: freedom to dream (for all of us)!
There only needs to be a dream! Thanks guys! Aqsis rocks.
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