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Art of Illusion Scripts and Plugins

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browse code, statistics, last commit on 2009-12-13 svn co https://aoisp.svn.sourceforge.net/svnroot/aoisp aoisp

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  • Art of Illusion Scripts and Plugins

    fpgui committed revision 71 to the Art of Illusion Scripts and Plugins SVN repository, changing 18 files.

    2009-12-13 22:50:38 UTC by fpgui

  • Followup: RE: Load a curve/path from a .dat or similar

    HI Adonini, > I eventually have chosen the easy way, that is writing the path of the particle in a .dxf format, That certainly sounds like an easy solution. As you say, DXF is a pretty easy format, and there were a number of open-source libraries available when I last looked for reading/writing it. Last time I tried importing paths from DXF (ages ago!) it worked fine. Post back if...

    2009-12-08 13:57:18 UTC by nik777

  • Followup: RE: Load a curve/path from a .dat or similar

    Your answer was really complete, thank you. I eventually have chosen the easy way, that is writing the path of the particle in a .dxf format, which i found very very easy to manage for simple shapes. Now i will try to import it as a path, i hope now the fun begins! Your way was surely more elegant, but am strict with times now by now, maybe for the future i will consider it. Thank you!

    2009-12-08 11:03:27 UTC by adonini

  • Followup: RE: Load a curve/path from a .dat or similar

    Hi Adonini, I wrote you a detailed reply, but the SourceForge editor swallowed it :o( > Anyways, i can't have results in a .svg format, since the program that runs the simulation is written by me in C Of course you could. SVG is XML-based and pretty easy to generate - particularly if you were only generating paths. **Oops!** But, I just realised that SVG is 2D based, so unless your...

    2009-12-07 20:15:00 UTC by nik777

  • Followup: RE: Load a curve/path from a .dat or similar

    Thank you for the rapid answer! Anyways, i can't have results in a .svg format, since the program that runs the simulation is written by me in C... I thought maybe i could directly write an output script for AoI from my program, that writes a .bsh file that creates a sphere for every timestep at the wanted position. But this would be a really rough solution!

    2009-12-07 16:31:30 UTC by adonini

  • Followup: RE: Load a curve/path from a .dat or similar

    Hi again Adonini, Part 2 of your answer: Once you have imported all your data points into a curve in AOI, then you can make the particle (sphere) move along that path using the appropriate command in the "Animation" menu: Animation | Set path from Curve. That should get you 90% of the way to where you want to be - and possibly even 100%. If you want to adjust the speed of the...

    2009-12-07 16:04:42 UTC by nik777

  • Followup: RE: Load a curve/path from a .dat or similar

    Hi Adonini, Welcome to AOI. I expect you should be able to solve your problem fairly easily. - Firstly, your C++ experience will help you. In general terms, Java is to C++ what C++ is to C. You will find that C++ and Java share common elements of syntax, so by and large you will be able to make sense of the AOI scriptig language, which is "beanshell". - Secondly, if you can get your...

    2009-12-07 15:57:47 UTC by nik777

  • Load a curve/path from a .dat or similar

    Hello everybody, I'm a new user of AoI since two days, and i need to do a simple 3d movie of a particle moving along a known path. Here is the problem, in two days i couldn't find a simple way to load the position vectors from a text file. The only way i found was to insert for every timestep the x y z location, but since i've about 500 timesteps it's gonna be a long job... The data of the...

    2009-12-07 15:12:58 UTC by adonini

  • Outline Scripts

    Hi All Not sure if Julian McDonald the originator of the Outline Script; reads the bug traker or if any of the other coders can help, i would like to use the Outline"Toon" scripts in the newer versions of AOI, i am trying to use the scripts with AOI 2.6.1 and Newer versions of AOI but i keep getting error mesages, i notice that the scripts have not been updated since 2005. Please can...

    2009-12-01 08:38:25 UTC by rose_thorn

  • Art of Illusion Scripts and Plugins

    peastman committed revision 70 to the Art of Illusion Scripts and Plugins SVN repository, changing 1 files.

    2009-08-31 01:03:49 UTC by peastman

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