Now, i'm having an issue running the program. It hangs when up to display the scene. See the picture.That happens to me, too, but in Linux. I worked around it by reinstalling without JOGL.
That happens to me, too, but in Linux. I worked around it by reinstalling without JOGL.That worked, but i had to delete the previous install before installing again (without JOGL this time). Peter: this is happening with the 2.9ea version. Never happened to me with the previous releases. Maybe it's about a "new" version of JOGL, making conflict? Or the installer is providing the same JOGL than always?
Or the installer is providing the same JOGL than always?It's the same JOGL as always.
when I press the "Edit..." button with a procedural texture, the texture editor window pops up, but the main AOI window steals the focus right away.How odd, I don't see that. What OS are you on? Is it possible you have a plugin installed (maybe preview?) that's requesting focus to the main window when it sees the scene has changed?
PS.: Ohhhhhh, and there's a very nice feature coming up next... :) *looks at SVN revisions 302 and 303*Nice to know someone's paying attention. :) Peter
How odd, I don't see that. What OS are you on? Is it possible you have a plugin installed (maybe preview?) that's requesting focus to the main window when it sees the scene has changed?It's in the library window. Here's a screen shot: If I double click on the texture name, the editor shows up as it should. Only when I press the edit button does the editor open behind AOI. I am running Windows 7 64 bit.
The the only way to get rid of jaggyness is to raise (lower actually) the surface error and raise the smoothing, correct?That's one way. Or better, don't use a displacement map with sharp discontinuities in it. Blur it a little bit. Displacement maps are raytraced by stepping along the ray, evaluating the displacement at a set of points. The distance between those points is determined by the surface error. If the displacement changes a lot over a distance less than the spacing between points, the result won't be smooth. Peter